OctaneRender™ 2020.1.4

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Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby mojave » Mon Aug 24, 2020 11:45 pm

mojave Mon Aug 24, 2020 11:45 pm
PolderAnimation wrote:light pass mask do not work properly at the moment. If I want to exclude one light (reflection only) from an object, it excludes all light from that object (except for the sun light).


Just gave it a quick try and this seems to work as expected, but I might be missing some of your settings.

Would you mind sharing an ORBX with the right setup to reproduce this issue?
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Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby PolderAnimation » Wed Aug 26, 2020 7:45 am

PolderAnimation Wed Aug 26, 2020 7:45 am
I have a feature request for octane, a custom toolbar for adding buttons that execute lua scripts.
We have developed a very extensive pipeline tool-set for integrating octaneRender standalone in our animation pipeline, but all tools are only accessible via the "Scripts" menu in the main menu bar, which can be a burden because a lot of tools are not used frequently and they clutter up the menus.
We have sped up the workflow by creating "pop-up" windows grouping tools in specific categories, but still this is cluttered.
It would be a great improvement to have a custom toolbar somewhere in the GUI to dock the most frequently used tools.
The buttons or actions only need to have an icon and lua script, like in the "scripts" menu, to function.

Cheers,

Jean-Paul Tossings
TD @ Polder Animation
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
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Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby Kalua » Mon Aug 31, 2020 6:26 pm

Kalua Mon Aug 31, 2020 6:26 pm
Sometimes when I increase/decrease "Parallel Samples" and "Max Tiles Samples" during a render will occure to error. No need to restart Octane or host application.
Hope it helps or perhaps I should avoid doing this.
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Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby linograndiotoy » Tue Sep 01, 2020 8:56 am

linograndiotoy Tue Sep 01, 2020 8:56 am
Kalua wrote:Sometimes when I increase/decrease "Parallel Samples" and "Max Tiles Samples" during a render will occure to error. No need to restart Octane or host application.
Hope it helps or perhaps I should avoid doing this.


It looks like this could be a very specific Cinema 4D version issue. Tried in both Standalone and Octane for Blender and got no error.
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Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby linograndiotoy » Tue Sep 01, 2020 9:00 am

linograndiotoy Tue Sep 01, 2020 9:00 am
It's great to have several Daylight models available in Octane.
I'd love to use the newest introduced ones, but I find the visible ground in Nishita and Hosek-Wilkie models quite a showstopper.
Would it be possible to have those models behave as the Octane and Preetham variations, so to get a natural and seamless gradient without any visible ground?
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Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby Kalua » Tue Sep 01, 2020 2:57 pm

Kalua Tue Sep 01, 2020 2:57 pm
linograndiotoy wrote:
Kalua wrote:Sometimes when I increase/decrease "Parallel Samples" and "Max Tiles Samples" during a render will occure to error. No need to restart Octane or host application.
Hope it helps or perhaps I should avoid doing this.


It looks like this could be a very specific Cinema 4D version issue. Tried in both Standalone and Octane for Blender and got no error.


Yes. It does't fail everytime, it usually fails with heavy scenes wich doesn't require "Out-of-core memory" and however are on Vram limit... as I increase the Parallel and Max Tiles, the scene asks for "out-of-core" and that is when it crashes.
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Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby mojave » Tue Sep 01, 2020 8:35 pm

mojave Tue Sep 01, 2020 8:35 pm
Kalua wrote:
linograndiotoy wrote:
Kalua wrote:Sometimes when I increase/decrease "Parallel Samples" and "Max Tiles Samples" during a render will occure to error. No need to restart Octane or host application.
Hope it helps or perhaps I should avoid doing this.


It looks like this could be a very specific Cinema 4D version issue. Tried in both Standalone and Octane for Blender and got no error.


Yes. It does't fail everytime, it usually fails with heavy scenes wich doesn't require "Out-of-core memory" and however are on Vram limit... as I increase the Parallel and Max Tiles, the scene asks for "out-of-core" and that is when it crashes.


Increasing the number of parallel samples allows the kernel to increase its throughput at the price of a higher VRAM usage. This is more samples are calculated in parallel, which in turn requires more memory.

Since your scene is probably large as you mention, you might be close to your HW limits so bumping the number of samples will cause to go beyond the available VRAM size. Because OOC is disabled in your setup Octane runs out of memory.

You could try enabling OOC/NVlink in this scenario but take into account that if your scene starts using either OOC or NVlink due to a large number of samples you will experience worse performance, so it will have the opposite effect that in principle you might expect.
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Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby mojave » Tue Sep 01, 2020 8:40 pm

mojave Tue Sep 01, 2020 8:40 pm
PolderAnimation wrote:I have a feature request for octane, a custom toolbar for adding buttons that execute lua scripts.
We have developed a very extensive pipeline tool-set for integrating octaneRender standalone in our animation pipeline, but all tools are only accessible via the "Scripts" menu in the main menu bar, which can be a burden because a lot of tools are not used frequently and they clutter up the menus.
We have sped up the workflow by creating "pop-up" windows grouping tools in specific categories, but still this is cluttered.
It would be a great improvement to have a custom toolbar somewhere in the GUI to dock the most frequently used tools.
The buttons or actions only need to have an icon and lua script, like in the "scripts" menu, to function.

Cheers,

Jean-Paul Tossings
TD @ Polder Animation


Hi Jean-Paul,

Thank you for your feedback. What kind of tools are we talking about? Depending on what you are doing scripted node graphs might be more suited than regular Lua scripts.

If you prefer you may reply via PM.
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Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby Kalua » Wed Sep 02, 2020 1:24 am

Kalua Wed Sep 02, 2020 1:24 am
mojave wrote: Increasing the number of parallel samples allows the kernel to increase its throughput at the price of a higher VRAM usage. This is more samples are calculated in parallel, which in turn requires more memory.

Since your scene is probably large as you mention, you might be close to your HW limits so bumping the number of samples will cause to go beyond the available VRAM size. Because OOC is disabled in your setup Octane runs out of memory.

You could try enabling OOC/NVlink in this scenario but take into account that if your scene starts using either OOC or NVlink due to a large number of samples you will experience worse performance, so it will have the opposite effect that in principle you might expect.


Thanks for your explanation. I understand how it works. I work with no NVlink. OOC memory is always enabled, my point is, however, the kernel doesn't seem to escalate well when comming from a "no needed OOC memory" to a OOC needed scernario when working with the liveviewer, resulting into the crash presented above.
Sincerly yours,
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Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby Hesekiel2517 » Wed Sep 02, 2020 10:43 am

Hesekiel2517 Wed Sep 02, 2020 10:43 am
Optical Vignette in the Universal Camera seems to affect the Cryptomatte Passes. Is this intended?
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