Lewis wrote:Hi Devs/OTOY,
I have some problems with overlapping displacement materials when one material is transparent (water) then i get black edges around sections where they meet. On bigger scene my real shoot it's even worse and from distance i get thick 5-6 pixels black border around my coast line where gravel meets sea but even on close ups like here it's very noticeable and problematic as you can see from this screen grab and i simplified scene into ORBX so you can see for yourself.
Can you investigate and fix this ?
linograndiotoy wrote:I've noticed that the Backplate option in the Visible Environment is giving different results when used with transparent meshes or Volumes.
In this scene we have a box with transmission and a volume. Backplate is off and everything renders correctly:
With Backplate on, the mesh will still show the Environment color in transparency (correct), while the volume will show the color set in the Visible Environment (which normally should show up only when Refractions option is active):
miko3d wrote:Goldorak wrote:rohandalvi wrote:Fantastic release.
Any update on the Houdini Solaris plug-in?
Working with Juanjo and Mark G (our Hydra dev) to push this to our Houdini users shortly. We are just wrapping up parity validation with Karma's various lights at the moment.
Congrats for the release,but....Guys you did it back in November and doing it again now:
"Hydra Render Delegate for Houdini 18
Octane 2020.1 for Houdini 18 can operate as a fully functional Hydra Render delegate for the Solaris viewport, with support for USD preview surface and lights exposed by the Hydra API."
Please don't advertise features that are not out, not even an announced alpha/beta.. specially when we have been waiting 6 months for them,its frustrating,I really like Octane and you guys have been doing a great work implementing features,but statements like this makes it difficult to recomend as a serious alternative render back in the office.
Also, could you at least elaborate more on what fully functional means?will it have support for primvars?LPEs? support for curves/fur?mblur?will it support houdini new lighting controls to lock speck/diffuse and shadows for the lights??we just have a screenshot...
Thanks again guys for the hard work.
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