pegot wrote:grimm wrote:The reason I like the plane method better is that it's so much easier to control how the fog looks. I spent about an hour just playing with the environment medium and could not get the same results that the plane method gets. In the environment medium, as far as I can tell, you can't control where the fog starts or where it reaches full density. With the plane you can place it where you want the fog to start and adjust the density for when the fog saturates. I might be setting it up incorrectly for the environment node?
And, at least with the Blender plugin, changing the scene units (to something like kilometers), does nothing.
Grimm’s description of the fog problem matches my experience too. The plane method easily achieves the effects I desire in terms of controlling where fog starts and stops. However, it is difficult or impossible to use effectively in animation where camera moves. To some degree this can be mitigated by parenting the plain to the camera. However, another issue is the plain’s bottom edge is reflected as a dark line on the ground (even with shadows disabled). Again, this can be hidden in some instances by using a gradient on the plane as an opacity map but when the camera moves or zooms (and if the plain is targeted to it) everything changes and the bottom edge of the plain can once again become visible.
We really do need a better way to control the environment medium fog so that it can achieve the easy results of a plain yet be completely seamless.
Lewis wrote:Also weird is why does it work when complete glass is same material NAME (just name/surface) but not if it has same settings but two materials (inner glass and outer glass). Soemthign is still weird there i believe, would be good if DEVs could check this and explain or even better to revert it work like in 2019.1.5 'coz then i could use same presets/materials/models. This way i need to redo many models/materials .
wallace wrote:Lewis wrote:Also weird is why does it work when complete glass is same material NAME (just name/surface) but not if it has same settings but two materials (inner glass and outer glass). Soemthign is still weird there i believe, would be good if DEVs could check this and explain or even better to revert it work like in 2019.1.5 'coz then i could use same presets/materials/models. This way i need to redo many models/materials .
Thanks for reporting, we will need some time to investigate.
Does it work if it uses the same medium for the two materials? It's only happening when they use different materials + different absorption mediums correct?
funk wrote:I'm getting some bad results from the rounded edges node (using accurate mode)
Here is an image comparing the results from Octane (Top Left), Modo (Bottom Left) and Vray Next (Bottom Right). Octane has artifacts, while the other 2 handle it fine.
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