OctaneRender™ 2020.1 [superseded by 2020.1.1]

Forums: OctaneRender™ 2020.1 [superseded by 2020.1.1]
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Re: OctaneRender™ 2020.1[current 2020.1x]

Postby Notiusweb » Thu May 14, 2020 4:37 pm

Notiusweb Thu May 14, 2020 4:37 pm
Do you see what Unreal Engine 5 is alleging it can do?
- Lossless Compression -
make it that Octane can do that somehow...Please

This would solve the mystery of the stupid annoying hair!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
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Re: OctaneRender™ 2020.1[current 2020.1x] Cuda9.1 Macosx?

Postby mojave » Thu May 14, 2020 9:56 pm

mojave Thu May 14, 2020 9:56 pm
martinzip wrote:Hello
my render slaves 2020.1 are reporting to need CUDA10.0 in macosx ... Everywhere in your requirements is written MACOSX needs to run CUDA9.1
Please help, otherwise a lot of slaves where lost on my renderfarm ...

Kind regards for your help

Martin


This version requires any drivers supporting CUDA 10.0 onwards, sometimes it may take a bit until all documentation is updated to the latest requirements but bear in mind the device support is still the same as in previous versions. Latest available drivers for OSX support CUDA 10.1 already, is there a reason updating drivers would not be an option?
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Re: OctaneRender™ 2020.1[current 2020.1x]

Postby bepeg4d » Fri May 15, 2020 5:31 am

bepeg4d Fri May 15, 2020 5:31 am
Hi Martin,
for 2020.1 under Mac OsX, you still need High Sierra 10.13.6 + CUDA 410.130 + latest Nvidia GPU driver for 10.13.6:
https://vulgo.github.io/nvidia-drivers/

ciao Beppe
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Re: OctaneRender™ 2020.1[current 2020.1x]

Postby martinzip » Fri May 15, 2020 6:37 am

martinzip Fri May 15, 2020 6:37 am
Hello Beppe, hello Mojave
thank you very much for the info... so I will have to install the high sierra patch to make my slaves work again...
Thanks for the great work you do to keep our renderings running :)
Stay healthy and safe!

kind regards from sunny cologne

Martin
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Re: OctaneRender™ 2020.1[current 2020.1x]

Postby Tharso » Wed Jun 03, 2020 11:07 pm

Tharso Wed Jun 03, 2020 11:07 pm
why render region sometimes stops in 56 60 passes more or less? always in modo e maya
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