Hello Otoy team,
I would like to highlight a issue that I have noticed with multiple versions of Octane include the current 2019.1.5 and the 2020.1 XB1 / 2020.1 XB2.
The scene is a very simple scene with one cube that has SSS applied (Diffuse with Absorption node + Specular with Scatter node) and a plane (Diffuse) above it whose opacity is set to 0. If In the cube Diffuse I set transmission to 1, the invisible plane seems to cast an shadow even though in the shadow render pass there is no shadow.
Now if I change the Diffuse transmission of the Cube material to 0, the shadow is not cast on the SSS or any of the render passes.
So the question is why is diffuse transmission leading to a shadow being formed from an invisible geometry (Opacity is 0). In my opinion, there should not be any shadow being shown on the cube irrespective of whether the Diffuse Cube material node transmission is set to 0 or something else.
I have attached the test scene file for your reference. Hope it can be fixed.
Regards,
Rajib