OctaneRender™ 2019.1.1

Forums: OctaneRender™ 2019.1.1
VIP Information, news and announcements regarding new Octane Render commercial products and releases.

Re: OctaneRender™ 2019.1.1 [current 2019.1.x]

Postby abstrax » Thu Oct 03, 2019 8:01 pm

abstrax Thu Oct 03, 2019 8:01 pm
Elvissuperstar007 wrote:the render worked at night, then it didn’t work anymore
the render worked at night, then it didn’t work anymore
octane render 3ds max 2018.1 2019.1 1019 .1.1
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users with a regular V4 license 2018-2019
https://www.dropbox.com/s/q8mo8u8eblheg ... R.rar?dl=0

The download link is not complete unfortunately. If you want, you can send it to me via PM instead.
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Re: New edges rounding shading errors

Postby nejck » Thu Oct 03, 2019 8:21 pm

nejck Thu Oct 03, 2019 8:21 pm
J.C wrote:New edges rounding has shading errors compared to eg. Cycles implementation.
This faceted look happens on all types of meshes.
edges rounding.png


I can confirm this behavior with the C4D plugin based on the version 2019.1.1 :) Round edges in general unfortunately appear to be broken and don't "round out" even simple cube shapes. Probably something went all weird in the code somewhere :)
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Re: OctaneRender™ 2019.1.1 [current 2019.1.x]

Postby abstrax » Fri Oct 04, 2019 3:24 am

abstrax Fri Oct 04, 2019 3:24 am
Zay wrote:AI up-sampling still fails on win7 for me. It will render to the end and then all GPUs fail.

Started logging on 27.09.19 09:19:25

OctaneRender Enterprise 2019.1.1 (6000101)

Up-sampling error: CUDA_ERROR_ILLEGAL_ADDRESS: an illegal memory access was encountered

Small (non-)update: We can reproduce the problem on all Win 7 computers we've got, but haven't found any issues in our code yet. We will continue to try to find a solution, but this will take a bit longer than expected, i.e. 2019.1.2 won't have this fixed unfortunately.
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Re: OctaneRender™ 2019.1.1 [current 2019.1.x]

Postby Elvissuperstar007 » Fri Oct 04, 2019 9:49 am

Elvissuperstar007 Fri Oct 04, 2019 9:49 am
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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Re: OctaneRender™ 2019.1.1 [current 2019.1.x]

Postby dasmodular » Fri Oct 04, 2019 10:04 am

dasmodular Fri Oct 04, 2019 10:04 am
No Octane slave installed on Win 10 with OctaneRender_Enterprise_2019_1_1_win.exe
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Re: OctaneRender™ 2019.1.1 [current 2019.1.x]

Postby bepeg4d » Fri Oct 04, 2019 11:49 am

bepeg4d Fri Oct 04, 2019 11:49 am
Now there are separated installers for Slave daemon:
4228B03E-5646-4D4E-9A10-FCA439D6E34C.jpeg

I have made the same mistake at first download :D
ciao Beppe
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Re: OctaneRender™ 2019.1.1 [current 2019.1.x]

Postby Elvissuperstar007 » Sat Oct 05, 2019 8:39 am

Elvissuperstar007 Sat Oct 05, 2019 8:39 am
I even remodeled the building, it’s worth adding material, it stops rendering
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Re: OctaneRender™ 2019.1.1 [current 2019.1.x]

Postby Elvissuperstar007 » Sun Oct 06, 2019 8:43 pm

Elvissuperstar007 Sun Oct 06, 2019 8:43 pm
Started logging on 06.10.19 13:11:51

OctaneRender 2019.1 (6000100)

Tried to access pin via an invalid ID P_ALBEDO (409)
Tried to access null node pin
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Tried to access pin via an invalid ID P_ALBEDO (409)
Tried to access null node pin
Tried to access pin via an invalid ID P_ALBEDO (409)
Tried to access null node pin
Empty file name.
Empty file name.
Empty file name.
Empty file name.
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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Auto bump map issue

Postby J.C » Mon Oct 07, 2019 10:47 am

J.C Mon Oct 07, 2019 10:47 am
When auto bump is enabled in Vertex displacement it produces unwanted shading pattern.
vertex displacement.png
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Re: OctaneRender™ 2019.1.1 [current 2019.1.x]

Postby flamingox » Mon Oct 07, 2019 11:53 pm

flamingox Mon Oct 07, 2019 11:53 pm
Hi, Octane Team,

Octane Render is best gpu render, excellent is for unreal engine but please integrate bake system for unreal

Best Regards
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