Fix, please, noisy and fireflied Shadow Pass while using Render Layer feature.
The problem is not in samples count.
I use a c4d plugin, but user bepeg4d confirmed that issue is related to Octane core SDK
I've had issues with noisy shadow passes in the Max version of the plugin for months - I'd like to add my vote to this for it to be fixed. I've mentioned the same issue in this Max plugin thread here: LINK, but was informed that this issue cannot be fixed in V4, which is unacceptable. We used Octane before that for shadow pass rendering with no issues, but I couldn't figure out which version of V3 was the last one working. I'm using 4.02 at the moment, and in that one the Shadow Pass is completely broken and comes out as a corrupted file every time. Was hoping to upgrade to 4.05 for a fix but it still doesn't seem to be any better.