tomsvfx wrote:Happy to hear that!
Btw, is that Environment shadow sampling (for Black Shadow render pass) also fixed? (where its occluding too much shadows in areas where there was no shadow in 3.07 version)
The layer shadows work now the same way as the general shadow pass which has a better weighting of the shadows - dependent on the brightness of the light source that casts the shadow. This should solve the issue you are describing.
But good thing that you ask, since I forgot to merge a change from version 4 RC5 that fixes incorrect weight / alpha values at the transition between inactive layer and background and between active layer to inactive layer. Will try to get it into the next v3 build, too.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra