new features of 3.08

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Re: new features of 3.08

Postby grimm » Sat Nov 04, 2017 8:47 pm

grimm Sat Nov 04, 2017 8:47 pm
Yay OSL!! This is an awesome update. :D

One question though, on the metallic material, the specular map is the same as a metal map? It's what I usually use to separate out the dialectic parts of the texture from the non-dielectric parts. Both 3D-Coat and Substance call this texture a metal map if it is what I'm thinking it is. :)

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Re: new features of 3.08

Postby Rikk The Gaijin » Sun Nov 05, 2017 12:45 am

Rikk The Gaijin Sun Nov 05, 2017 12:45 am
Nice! About time to have Anisotropic specular. Look forward to this.
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Re: new features of 3.08

Postby wallace » Sun Nov 05, 2017 8:42 pm

wallace Sun Nov 05, 2017 8:42 pm
grimm wrote:Yay OSL!! This is an awesome update. :D

One question though, on the metallic material, the specular map is the same as a metal map? It's what I usually use to separate out the dialectic parts of the texture from the non-dielectric parts. Both 3D-Coat and Substance call this texture a metal map if it is what I'm thinking it is. :)

Jason


That is correct, specular map is exactly the same as metalness map.
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Re: new features of 3.08

Postby rohandalvi » Mon Nov 06, 2017 2:54 am

rohandalvi Mon Nov 06, 2017 2:54 am
Love all the new material and OSL additions in this release.

As a feature request, could allow adding textures to the volume shader. Like adding a noise map to the density channel. It will allow for a lot more flexibility. It doesn’t need to be fast but the option would be nice to have.
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Re: new features of 3.08

Postby mojave » Mon Nov 06, 2017 3:09 am

mojave Mon Nov 06, 2017 3:09 am
rohandalvi wrote:As a feature request, could allow adding textures to the volume shader. Like adding a noise map to the density channel. It will allow for a lot more flexibility. It doesn’t need to be fast but the option would be nice to have.


Please use the feature request system for new feature requests or support already existing ones so we can have an estimate of how much support there is.

https://render.otoy.com/requests/

Thank you.
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Re: new features of 3.08

Postby coilbook » Mon Nov 06, 2017 8:36 pm

coilbook Mon Nov 06, 2017 8:36 pm
Two questions:

1. Will we be able to use vray car paint metal flakes etc.

2. Can we create procedural textures with OSL like wood, asphalt, concrete? If yes do you need to know programming or can we buy them somewhere?


Thank you
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Re: new features of 3.08

Postby grimm » Mon Nov 06, 2017 8:48 pm

grimm Mon Nov 06, 2017 8:48 pm
wallace wrote:
grimm wrote:Yay OSL!! This is an awesome update. :D

One question though, on the metallic material, the specular map is the same as a metal map? It's what I usually use to separate out the dialectic parts of the texture from the non-dielectric parts. Both 3D-Coat and Substance call this texture a metal map if it is what I'm thinking it is. :)

Jason


That is correct, specular map is exactly the same as metalness map.


Excellent, thanks Wallace! :D

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Re: new features of 3.08

Postby Sorel » Sun Nov 12, 2017 6:22 pm

Sorel Sun Nov 12, 2017 6:22 pm
This looks so good, been waiting for some of these for so long!
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Re: new features of 3.08

Postby itsallgoode9 » Wed Nov 15, 2017 4:16 pm

itsallgoode9 Wed Nov 15, 2017 4:16 pm
Can we get an overview of what the differences between all of the new specular shading models are? From the tiny thumbnails, I don't much difference, although i'm sure there are.
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Re: new features of 3.08

Postby Phantom107 » Wed Nov 15, 2017 7:00 pm

Phantom107 Wed Nov 15, 2017 7:00 pm
itsallgoode9 wrote:Can we get an overview of what the differences between all of the new specular shading models are? From the tiny thumbnails, I don't much difference, although i'm sure there are.

Yes!

A technical explanation would be much appreciated!
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