by tomas_p » Thu Aug 11, 2011 6:21 am
tomas_p
Thu Aug 11, 2011 6:21 am
I hawe scene with doublesided glass. the camera is in the interior and the direction of the view is out from the hall/room.
If is the exploration strength on 0,7 the reflected light on flor (in interior) or on wall in exterior (behind the glass) from the HDRi is to much blue and edges of objects brighter as the other area. I think, this is unrealistic.
If is the exploration strength on 0,1 or lower, the reflected light is much brightr as before (more realistic), but the improvement of noise and rendering of some reflections and metal caustics is very slow.
the rendering time of examples is the same.
thanks
regards
Tomas
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