coilbook wrote:We are rendering a large scene 5.6 Gb of Vram for animation using 3ds max plugin. We have lots of cars (movable proxies that should be in vram all the time and refresh instantly), itoo forest, and terrain mesh Each frame takes 1 min 56 sec to render (20 video cards). 1 minute for each frame is just a black screen (processing geometry I guess) and 56 sec is to actually render. Why?? The whole scene is in the vram Why are we wasting more than a half of a render time just to process the geometry EACH frame/ Otoy please fix it. Please do some test with lots of instant objects and itoo forests in 3ds max. not sure how brigade demo does it in real time when you have to wait 1-2 min just to process data each frame Thank you
bepeg4d wrote:Hi coilbook,
I wonder how heavy is for 3ds Max itself to handle such a scene.
Did you try to export to Standalone and render from there?
Standalone needs far less resources than a host app + plugin to handle complex scenes, maybe worths to try.
J.C wrote:Exporting animation to Standalone will not help as in Standalone app there are no "Movable proxies" objects and animation will be processed every frame.
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