new features of 3.07

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Re: new features of 3.07

Postby fivebythree » Fri Aug 18, 2017 3:03 pm

fivebythree Fri Aug 18, 2017 3:03 pm
Object controls for the OctaneRender viewport

To make these even better - make the selection space for an axis toggle larger.
I found myself many times moving around the scene camera instead of the gizmo axis.

Giant selection icons, with tiny very precise actions = frustrating!
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Re: new features of 3.07

Postby mac3d » Fri Aug 18, 2017 3:49 pm

mac3d Fri Aug 18, 2017 3:49 pm
Gizmo not working when selected Placement node..
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Re: new features of 3.07

Postby grimm » Fri Aug 18, 2017 4:15 pm

grimm Fri Aug 18, 2017 4:15 pm
Gizmo's are not working for me either.

Screenshot from 2017-08-18 08-11-34.png


I added a placement node and selected it. Then selecting the gizmo icons does not show gizmo.
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Re: new features of 3.07

Postby fivebythree » Fri Aug 18, 2017 5:01 pm

fivebythree Fri Aug 18, 2017 5:01 pm
Gizmo in action! Just to show it works.
https://youtu.be/--QsHZE7DUM

FYI the widget is based on the origin of the geometry.
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Re: new features of 3.07

Postby Notiusweb » Fri Aug 18, 2017 6:59 pm

Notiusweb Fri Aug 18, 2017 6:59 pm
Very interested in the Baking Map ID.
So you move the individual bakings on one master baking map using the transform sliders?
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Re: new features of 3.07

Postby Zay » Fri Aug 18, 2017 7:29 pm

Zay Fri Aug 18, 2017 7:29 pm
grimm wrote:I added a placement node and selected it. Then selecting the gizmo icons does not show gizmo.


You have to use your "Object Picker" tool to select with.
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Re: new features of 3.07

Postby abstrax » Fri Aug 18, 2017 9:00 pm

abstrax Fri Aug 18, 2017 9:00 pm
Zay wrote:
grimm wrote:I added a placement node and selected it. Then selecting the gizmo icons does not show gizmo.


You have to use your "Object Picker" tool to select with.

That is a bug. We will fix it with the next release. Sorry about that.
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Re: new features of 3.07

Postby rohandalvi » Sat Aug 19, 2017 2:51 am

rohandalvi Sat Aug 19, 2017 2:51 am
Hi,

If I may make a feature request. Now that lights have the option for turning diffuse and specular on/off could you go one step further and add sliders for diffuse and specular contribution. Two sliders that from 0-1 which give additional control beyond the basic intensity slider. It will allow us to individually control diffuse and specular intensity within the same light.

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Re: new features of 3.07

Postby mojave » Sun Aug 20, 2017 8:55 pm

mojave Sun Aug 20, 2017 8:55 pm
Notiusweb wrote:So you move the individual bakings on one master baking map using the transform sliders?


Yes, that's exactly how it works, each object layer can have a different placement in the global baked lightmap so you can bake your whole scene in one go.
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Re: new features of 3.07

Postby Hallsworth » Mon Aug 21, 2017 8:34 am

Hallsworth Mon Aug 21, 2017 8:34 am
Hey, does the 'Bake Texture' node mean that you could use tri-planar mapping for displacement now?
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