Goldorak wrote:Vejzovic wrote:I thing that Goldorak is tired of us (octane customers). It is not our fault you promise too much and then can´t deliver. Next time for octane4 do more and promise less.
Not at all. User feedback is important for us and it is incredibly helpful when it points out something we missed and that we can do better - including dates and roadmap communication..
Octane 3.x included two very ambitious features - OSL GPU compiler and AMD support - that took longer than we thought. The latter is done, after a year of working with AMD on driver stability, and literally building our own CUDA cross compiler for AMD GPUs. We still have a ways to go on getting AMD GPU perf tuned, but we made huge progress this year, to the point where AMD has fully QA's Octane for AMD independently of us.
Completing OSL will be our primary focus in the next few updates after 3.07 is done, along with many smaller improvements, some announced, others not.
We've committed to one high level feature in V4 - that Brigade will be integrated in Octane, so that speed/interactivity (especially in scene graph layer) will be significantly improved. A lot of other things will become possible in V4 with this as a foundation.
How long (estimated) before we see V 3.07?
As well as maybe v4?
Honestly if v3.07 has all we need when it comes to faster and more efficient rendering when it comes to having Noise reduction, then thats definitely a start in the right direction, and can hold most of us off for Render engine reworks -- Im guessing most of this will be done in v4 though since Brigade is taking an approach similar to how Unity and other game engines work .
But like I said, it would be nice to have your guy's team at least shine light, in a sticky thread about any delays and maybe a timeframe for certain versions. I feel, by knowing this stuff -- even if late than the expected date -- fans and users would be more lenient of the long waits in progress. Right now, it feels that communication aspect is distancing slowly, and yu guys only respond when need be, but dont actually interact by taking the initiative to ask the community questions. Maybe what people think. Feedback,etc.
Please start by making a sticky thread and then go ahead and let people know any challenges you guys are having/ or had. Connect with us, and let the community feel connected to you guys.
I understand you all are devs, but you guys are people too, so dont be afraid to speak out and let us know.
Anyways, thats just my suggestion. Very eager for 3.07. I havent had a great time fiddling with octane lately since speeds with things like DOF,SSS,AO,Displacement -- slow it down with larger scenes tremendously. And thats with 2 GTX 1080's non -SLI
Just feel like that amount of power, should do wonders. Shouldnt need 4+ to get things working the way I need.