by frankmci » Fri Sep 21, 2018 5:40 pm
frankmci
Fri Sep 21, 2018 5:40 pm
J.C wrote:Actually the displacement breaks the mesh where the seams are. Painted textures or correct UV does not help at all.
broken displacement.jpg
edit... this is with Filtering turned ON. With turned off there is still visible seam.
FYI, properly cloned-over seams seem to be working fine in the V4 RC releases. (V4 RC 4 also seems a lot more stable in general, but use RC releases at your own risk.)
In this example, there's a UV seam running vertically between the two black boxes on this geometry. The texture was first baked in the Diffuse channel, the seams cloned over, then applied to the Displacement channel. In my experience, you want to stick to traditionally square aspect ratio, powers of 2 texture sizes and avoid any kind of filtering that will introduce uncontrolled variation to your source image data. It doesn't take much to throw off an otherwise perfect seam.
- Frank
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