bepeg4d wrote:Hi cirasa,
with OctaneRender displacement you need to change the Phong angle to 91°, or disable the Angle limit option in the Phong tag of the mesh with displacement.
Remember to play with the Mid Level value based of the image used to define where the displacement have to start.
bepeg4d wrote:Hi Jolbertoquini,
what about the uvs?
With OctaneRender displacement you cannot have overlapping uvs.
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