are you trying to solve the problem?
Jolbertoquini wrote:Also, i was looking at other render engines we can mix displacement texture here a video to show the idea.
https://www.youtube.com/watch?v=ozwPCU8v9Ro would save us time to each time mix on photoshop save each time when we need find the right amount.
J.C wrote:Actually the displacement breaks the mesh where the seams are. Painted textures or correct UV does not help at all.
edit... this is with Filtering turned ON. With turned off there is still visible seam.
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