"keep continuity" for DISPLACEMENT?

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"keep continuity" for DISPLACEMENT?

Postby cirasa » Tue Jun 06, 2017 2:10 pm

cirasa Tue Jun 06, 2017 2:10 pm
disp.jpg


Thanks,
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Re: "keep continuity" for DISPLACEMENT?

Postby bepeg4d » Tue Jun 06, 2017 2:17 pm

bepeg4d Tue Jun 06, 2017 2:17 pm
Hi cirasa,
with OctaneRender displacement you need to change the Phong angle to 91°, or disable the Angle limit option in the Phong tag of the mesh with displacement.
Remember to play with the Mid Level value based of the image used to define where the displacement have to start.
ciao beppe
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Re: "keep continuity" for DISPLACEMENT?

Postby Jolbertoquini » Fri Jun 09, 2017 11:54 am

Jolbertoquini Fri Jun 09, 2017 11:54 am
bepeg4d wrote:Hi cirasa,
with OctaneRender displacement you need to change the Phong angle to 91°, or disable the Angle limit option in the Phong tag of the mesh with displacement.
Remember to play with the Mid Level value based of the image used to define where the displacement have to start.
ciao beppe



Well this doesn't fix the issue, is actually pointing a problem with displacement in other render we don't have, I think should be review the actual displacement node is breaking all geometry and making the usage of SSS impossible to be accurate. only with a really small displacement and then is pointless better use a nomal or a bump.
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Re: "keep continuity" for DISPLACEMENT?

Postby bepeg4d » Fri Jun 09, 2017 1:37 pm

bepeg4d Fri Jun 09, 2017 1:37 pm
Hi Jolbertoquini,
what about the uvs?
With OctaneRender displacement you cannot have overlapping uvs.
ciao beppe
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Re: "keep continuity" for DISPLACEMENT?

Postby coilbook » Fri Jun 09, 2017 7:58 pm

coilbook Fri Jun 09, 2017 7:58 pm
I agree. Please make it where displacement keep mesh intact and light does not shine though it. It is hard to work with 3D displaced objects.
Last edited by coilbook on Sun Jun 11, 2017 12:00 am, edited 1 time in total.
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Re: "keep continuity" for DISPLACEMENT?

Postby NVN » Sat Jun 10, 2017 5:35 pm

NVN Sat Jun 10, 2017 5:35 pm
+1
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Re: "keep continuity" for DISPLACEMENT?

Postby itsallgoode9 » Tue Jun 13, 2017 6:42 pm

itsallgoode9 Tue Jun 13, 2017 6:42 pm
bepeg4d wrote:Hi Jolbertoquini,
what about the uvs?
With OctaneRender displacement you cannot have overlapping uvs.
ciao beppe


wait, what?! really, you can't have overlapping UV's? is this new or has it always been like this?

I've had some random problems with displacement in the past that I haven't been able to diagnose and now i'm wondering if that was the cause of it.
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Re: "keep continuity" for DISPLACEMENT?

Postby Terryvfx » Wed Jun 14, 2017 12:14 am

Terryvfx Wed Jun 14, 2017 12:14 am
Isn't Otoy working on a revamp for displacement? I hope they add a Keep continuity option to it.
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Re: "keep continuity" for DISPLACEMENT?

Postby bepeg4d » Wed Jun 14, 2017 6:06 am

bepeg4d Wed Jun 14, 2017 6:06 am
Hi Jolbertoquini,
I can confirm that displacement has never worked with overlapping uvs.
ciao beppe
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Re: "keep continuity" for DISPLACEMENT?

Postby cirasa » Fri Jun 16, 2017 9:57 am

cirasa Fri Jun 16, 2017 9:57 am
disp_3.jpg


are you trying to solve the problem?
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