OctaneEdgesTex (VRayEdgesTex)

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OctaneEdgesTex (VRayEdgesTex)

Postby Elvissuperstar007 » Fri May 26, 2017 10:41 pm

Elvissuperstar007 Fri May 26, 2017 10:41 pm
Is it difficult to add? This function is very often used
I'm the administrator of a large group, this question is often asked
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Last edited by Elvissuperstar007 on Sun May 28, 2017 2:23 am, edited 1 time in total.
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Re: OctaneEdgesTex (VRayEdgesTex)

Postby trudogolik15rus » Sat May 27, 2017 8:27 am

trudogolik15rus Sat May 27, 2017 8:27 am
Let's already have this function, in the octane there is no such thing .. it's a shame somehow :!: :!: :!: :!: :!: :!:
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Re: OctaneEdgesTex (VRayEdgesTex)

Postby desire » Sat May 27, 2017 9:21 am

desire Sat May 27, 2017 9:21 am
I'm join the ask!
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Re: OctaneEdgesTex (VRayEdgesTex)

Postby padmarama » Sat May 27, 2017 10:12 am

padmarama Sat May 27, 2017 10:12 am
Need this one too
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Re: OctaneEdgesTex (VRayEdgesTex)

Postby andrey.krivulya » Sun May 28, 2017 6:59 pm

andrey.krivulya Sun May 28, 2017 6:59 pm
+ 1. I need this function too =)
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Re: OctaneEdgesTex (VRayEdgesTex)

Postby Goldorak » Mon May 29, 2017 2:21 am

Goldorak Mon May 29, 2017 2:21 am
Noted!
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Re: OctaneEdgesTex (VRayEdgesTex)

Postby mojave » Tue Jul 11, 2017 2:34 am

mojave Tue Jul 11, 2017 2:34 am
We have this in our list of things to do as part of the new implementation for rounded edges. ;)
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Re: OctaneEdgesTex (VRayEdgesTex)

Postby Jolbertoquini » Tue Jul 18, 2017 9:20 am

Jolbertoquini Tue Jul 18, 2017 9:20 am
Hi There,

great idea but I hope will be better then the wireframe renders we have now, because we can get only by default triangulate meshs, would be great if we have a choice on the mesh type for example as quad polygons. Will be definitely pointless if we don't have any good control on this feature like thickness and others.

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Re: OctaneEdgesTex (VRayEdgesTex)

Postby MildMustard » Wed Jul 19, 2017 3:45 pm

MildMustard Wed Jul 19, 2017 3:45 pm
mojave wrote:We have this in our list of things to do as part of the new implementation for rounded edges. ;)


Oh thank goodness! :) Round Edge even with the new weld option still doesn't work for me, quads, tris, ngons... :( glad to hear you are still going to look at it.
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Re: OctaneEdgesTex (VRayEdgesTex)

Postby Seekerfinder » Wed Jul 19, 2017 7:15 pm

Seekerfinder Wed Jul 19, 2017 7:15 pm
Isn't this part of the toon shader endeavour?
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