I'm writing to ask some questions about hair to get the right result and control, Please don't hesitate to provide some screen shots and etc, at forum I saw already a discussion about that and doesn't answer really clear and the shader on Live DB ( is not at level as other render engines) I know Octane could have a proper shader if we compose then.
So I use for instance one of the best hair shaders I saw so far I like Arnold one but Renderman is looking more clear simple.https://rmanwiki.pixar.com/display/REN/PxrHairColor
On this link you can see color about melanin tons and random colors
I did a render on Octane try to simulate the same look here:https://vimeo.com/218128407/70614e368d
What is missing? I think is Maya Plug issues! I can't export Orbx with hair, the file are coming without Hairs... I can add the colors "along the hair" with the node "octaneWTexture" but I can't at same time add random color "per follicles" doesn't work in Maya at all with the latest plug. This would give me the opportunity to create effects as "stray density" hairs getting older or variation on the melanin.
At Forum before "Mojave" propose me to use a noise texture, but this doesn't work at all cause the noise is add along the hair and doesn't react as before per follicles maybe is a option on standalone for that but Maya plug doesn't allow me to do that.
Please any answer for a solution? Maya plug dev take a huge time to provide something correct and for us at pipeline can be a big trouble ( I don't want wait one month to get something right in maya)
maybe I will export hairs from other softs and try at Standalone later...
Or could you guys give one example file with hair and color add per follicles and at same time along the hair?