Shadow catcher misbehaving.

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Shadow catcher misbehaving.

Postby joshkitney » Wed May 10, 2017 11:02 am

joshkitney Wed May 10, 2017 11:02 am
Hi Otoy
I've been instructed by Paul (Face_Off) to bring this issue to your attention.
THis has been the Modo thread;
https://render.otoy.com/forum/viewtopic.php?f=34&t=61192
I've exported the scene to the stand alone and I get the exact same issues.
In short, the shadow catcher darkens when I have the meshes with emissions tagged to them. Turn those off and the shadow catcher works as intended.

Thanks in advance.
Josh

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Re: Shadow catcher misbehaving.

Postby joshkitney » Thu May 11, 2017 7:19 pm

joshkitney Thu May 11, 2017 7:19 pm
Ya see that's what I love about the Redshift forums.
You put in a question and it gets answered quick.
Otoy devs are dead slow.
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Re: Shadow catcher misbehaving.

Postby nuno1980 » Thu May 11, 2017 11:07 pm

nuno1980 Thu May 11, 2017 11:07 pm
joshkitney wrote:Ya see that's what I love about the Redshift forums.
You put in a question and it gets answered quick.
Otoy devs are dead slow.
Ok but ONLY max 10 depthes ray on Redshift while OR standalone up to 2048 depthes at PT/PMC kernels. ;)
NOTE: I'm sorry for bad english due to mute ;)

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Re: Shadow catcher misbehaving.

Postby paride4331 » Fri May 12, 2017 8:00 am

paride4331 Fri May 12, 2017 8:00 am
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