We still dont know what is the best sample number for lights. If we have 10 lights in the scene we usually crank it up to 5000 sample each. One of the developers said that if you do that you will take away samples from other parts of the scene.
Should we just leave samples at 1? What is the best number?
And can we have a global spinner in octane kernel tab that will override all light samples (texture mesh emitters and physical octane lights ) and they all can be set to what global spinner is set to. it seems that you have to keep all lights at the same sample rate or some will be noisier than others. So global setting would be nice.