Hi!
Could you please allow empty CSV files for the scatter node (animated) on standalone?
When I export several different instanced objects on the same particle object (maya) per frame, it happens that there is no particular object for a particular scatter node in that frame (none born or all dead), so, there is an empty file and octane will display a file read error, and will show the same error when changing the frame over and over (octane reads scatter files on frame change for some reason and has no memory of shown errors). Also the scatter node will keep the last state and will display the last readable object of an other frame, so that there are never 0 transforms in a scatter node.
The workaround for me then is to have a matrix with 0 scaling, which actually is fine.
I'd just like that to be more robust.
Thank you!