Hi Roeland,
thanks for the reply, but this is not the problem.
As I wrote ( or tried ), the 2 spheres use identical uv maps for the bump, only the left one uses uvSet2 instead of uvSet1, and a different uvSet resides in uvSet1 of the left sphere. Somehow octane uses this uvSet1 of the left sphere for some calculations although it should not.
I shall try to explain in morte depth:
I have 2 uvLayouts.
layout1:
layout2:
I have 3 spheres:
sphere left:
- uvSet1 has layout2
- uvSet2 has layout1
- bump file node uses uvSet2
sphere mid:
- uvSet1 has layout1
- uvSet2 has layout1
- bump file node uses uvSet2
sphere right:
- uvSet1 has layout2
- uvSet2 has layout2
- bump file node uses uvSet1
As you can see, the difference in bump size due to uv scaling is present in the right sphere, but this is not responsible for the artifacts in the left sphere as there is just one uvshell in uvSet2 which used for the bump.