After various test builds here now the proper (hopefully) stable release, which improves the rounded edges as much as possible using the current topology driven approach. This version also adds a couple of smaller features that have been requested.
Changes since version 3.04.5:
- Overhauled the rounded edges compilation and rendering. This version represents the best we think we can do with the current system and we are working on a new approach which will hopefully be more robust.
- Added option "merge unwelded vertices" the geometry import preferences. Enabling this option will merge nearby vertices, to improve the calculation of vertex normals and rounded edges.
- Added option "collapse items" to the context menu of the node graph editor to collapse one or more nodes into their destination pins. This will automatically collapse their input nodes, too. The default shortcut is
CTRL-M
. - Added option "expand items" to the context menu of the node graph editor to expand the internal nodes of one or more selected nodes. The default shortcut is
CTRL-E
. - Added option "expand" to the context menu of the node inspector to expand an internal node out of its pin.
- Replaced option "distributed ray-tracing" in the render passes node with the enum "distributed tracing mode" which provides a new option "non-distributed, no pixel filtering" that disables pixel filtering/anti-aliasing in all info passes, except AO, wireframe and render layer mask (see viewtopic.php?f=30&t=55763).
- Reduced the GPU memory usage of deep pixel rendering for larger images.
- Added information about the number of emitting triangles and instances to the resource statistics of the render viewport status bar (right-click).
- Fixed crash in loop subdivision mode (see viewtopic.php?p=297429#p297429).
- Fixed device failure when a small film region is rendered with deep pixels.
- Fixed integer overflow during HDR tone mapping when huge images are rendered resulting in the bottom of the image being black.
- Fixed loading of OBJ files with partial normal/UV definitions (see viewtopic.php?p=296280#p296280).
- Fixed incorrect loading of some OpenVDB files with constant voxel groups, which don't have the background value.
- Fixed film region selection tool which set the film region size one pixel too small.
- Fixed un-do of changes after a re-do of an un-group command.
- Lua: Added
octane.node.collapse()
,octane.node.expand()
andoctane.node.expandOutOfPin()
to the API. - Lua: Added
octane.nodegraph.expand()
andoctane.nodegraph.expandOutOfPin()
to the API. - Lua: Added
emittingTriangleCount
andemittingInstanceCount
toPROPS_RENDER_MEM_USAGE
.
OctaneRender Standalone downloads
Windows
commercial version (installer)
commercial version (ZIP archive)
subscription version (installer)
subscription version (ZIP archive)
demo version (installer)
demo version (ZIP archive)
Mac OS X
commercial version (DMG image)
subscription version (DMG image)
demo version (DMG image)
Linux
commercial version (ZIP archive)
subscription version (ZIP archive)
demo version (ZIP archive)
Photoshop workflow plugin download
You can download and install the plugin either via the Adobe Exchange platform or you can download it from the link below and manually install it.
Windows and Mac OS X
- Photoshop extension (v1.0.3) (ZXP archive)
Happy rendering,
Your OTOY NZ Team