Post processing in VR CubeMap

Forums: Post processing in VR CubeMap
VIP Information, news and announcements regarding new Octane Render commercial products and releases.

Post processing in VR CubeMap

Postby ramone163 » Mon Dec 12, 2016 10:35 am

ramone163 Mon Dec 12, 2016 10:35 am
Please make support of Post processing (glare, glow, bloom) in VR Cubemap.
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
ramone163
Licensed Customer
Licensed Customer
 
Posts: 185
Joined: Tue Aug 28, 2012 5:12 pm

Re: Post processing in VR CubeMap

Postby Goldorak » Mon Dec 12, 2016 12:16 pm

Goldorak Mon Dec 12, 2016 12:16 pm
Noted. On the roadmap
User avatar
Goldorak
OctaneRender Team
OctaneRender Team
 
Posts: 1927
Joined: Sun Apr 22, 2012 8:09 pm

Re: Post processing in VR CubeMap

Postby glimpse » Mon Dec 12, 2016 1:36 pm

glimpse Mon Dec 12, 2016 1:36 pm
Goldorak wrote:Noted. On the roadmap


That's good to hear!

any recommendations for now what would be the best workarounds? =)

Thansk.
tomGlimps | [email protected] | 32GB | TitanBlack
Available for Freelance, Coaching & Mentoring
User avatar
glimpse
Licensed Customer
Licensed Customer
 
Posts: 3612
Joined: Wed Jan 26, 2011 2:17 pm

Re: Post processing in VR CubeMap

Postby ramone163 » Tue Dec 13, 2016 2:06 pm

ramone163 Tue Dec 13, 2016 2:06 pm
Goldorak wrote:Noted. On the roadmap

Thank you Goldorak. Good to hear this.

As always I need it yesterday. We asked it about 1.5 yeas ago, when was Metaverse challenge. All my clients ask to add some glow effects to cubemap, and I cant do this.

my state of mind: Otoy and Octane position themself as company and render for VR. I understand that this is priorety. And you do nothing in this direction. As user of Octane, sorry but I dont see any steps.
- Why not to make some android/iphone/PC app where we can test and view our cubemaps? For now i use Holodesj and Sview. But I want this app from Otoy.
- Post effect dont work in VR (and we need more effects). Maybe we need to wait for OctaneImager? As I understood right, it will give us some post production tools, olso for VR. But how long, 1-2 years? Maybe it is time to make alpha version and start test it? Because I dont believe that 3.1 will come in next year. We still do not have final 3.0.
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
ramone163
Licensed Customer
Licensed Customer
 
Posts: 185
Joined: Tue Aug 28, 2012 5:12 pm

Re: Post processing in VR CubeMap

Postby glimpse » Tue Dec 13, 2016 2:28 pm

glimpse Tue Dec 13, 2016 2:28 pm
Just a quick note, Ramone on "- Why not to make some android/iphone/PC app where we can test and view our cubemaps? For now i use Holodesj and Sview. But I want this app from Otoy." OTOY does have an app & it's called ORBX player - it works on GearVR at least (You can upload Your pictures into certain directory & preview them).
tomGlimps | [email protected] | 32GB | TitanBlack
Available for Freelance, Coaching & Mentoring
User avatar
glimpse
Licensed Customer
Licensed Customer
 
Posts: 3612
Joined: Wed Jan 26, 2011 2:17 pm

Re: Post processing in VR CubeMap

Postby ramone163 » Tue Dec 13, 2016 2:44 pm

ramone163 Tue Dec 13, 2016 2:44 pm
glimpse wrote:Just a quick note, Ramone on "- Why not to make some android/iphone/PC app where we can test and view our cubemaps? For now i use Holodesj and Sview. But I want this app from Otoy." OTOY does have an app & it's called ORBX player - it works on GearVR at least (You can upload Your pictures into certain directory & preview them).


But if I do not have Oculus, Vive or GearVR? For example I use Google Cardboad (I know that this is not good choiсe :D ) Where ORBX player for android?
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
ramone163
Licensed Customer
Licensed Customer
 
Posts: 185
Joined: Tue Aug 28, 2012 5:12 pm

Re: Post processing in VR CubeMap

Postby ramone163 » Tue Dec 13, 2016 2:51 pm

ramone163 Tue Dec 13, 2016 2:51 pm
I found this post by Goldorak by May 11, 2015 (1.5 YEARS!!! old):
Our immediate focus is on Gear VR in order to support Oculus and the Metaverse competition. We do plan on bringing OBRX media playback to all platforms, including the web, PC VR, Morpheus, HoloLens, Mobile (Android), STB (AndroidTV, possibly Tizen/WebOS) and more. We'll post details when we are further along with each of these efforts.

Also I have LG TV with 3d, and will be nice to view VR octane renders on my TV.
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
ramone163
Licensed Customer
Licensed Customer
 
Posts: 185
Joined: Tue Aug 28, 2012 5:12 pm

Re: Post processing in VR CubeMap

Postby Goldorak » Sat Dec 17, 2016 11:16 pm

Goldorak Sat Dec 17, 2016 11:16 pm
Daydream and regular android is working in an internal build, and that should be out Q1 hopefully.
User avatar
Goldorak
OctaneRender Team
OctaneRender Team
 
Posts: 1927
Joined: Sun Apr 22, 2012 8:09 pm

Re: Post processing in VR CubeMap

Postby ramone163 » Wed Aug 02, 2017 10:29 pm

ramone163 Wed Aug 02, 2017 10:29 pm
When we can render cubemaps with Post effects?
Corona render can do this already:
https://corona-renderer.com/blog/wp-con ... 05_GIF.gif
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
ramone163
Licensed Customer
Licensed Customer
 
Posts: 185
Joined: Tue Aug 28, 2012 5:12 pm

Re: Post processing in VR CubeMap

Postby ramone163 » Sat Sep 02, 2017 12:23 pm

ramone163 Sat Sep 02, 2017 12:23 pm
Developers!
Any answer?
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
ramone163
Licensed Customer
Licensed Customer
 
Posts: 185
Joined: Tue Aug 28, 2012 5:12 pm

Return to Commercial Product News & Releases (Download here)


Who is online

Users browsing this forum: No registered users and 1 guest

Tue Nov 19, 2019 9:14 pm [ UTC ]