New PPM kernel for next Octane Render?

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New PPM kernel for next Octane Render?

Postby nuno1980 » Thu Dec 01, 2016 12:28 pm

nuno1980 Thu Dec 01, 2016 12:28 pm
Hello.

If you can't solve issue (<-- HERE) at PMC kernel then I sooo want progressive photon mapping (PPM) as new kernel in new version (v3.x or v4) of Octane Render. Ok?

PPM is much more efficient than PMC for caustics. It hasn't the number limited of rejects (like path tracing). :)

This new kernel should include global illumination. ;)

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Re: New PPM kernel for next Octane Render?

Postby nuno1980 » Mon Jan 30, 2017 6:36 pm

nuno1980 Mon Jan 30, 2017 6:36 pm
PSOR scene - PMC (Octane Render) vs SPPM (Stochastic progressive photon mapping on LuxRender):

-- OR v2.25 - 256k S/pixel during 14h38min
[email protected] 1.509, @disper 0.006,@32-diff,@60-spec depth,@10k-reject_256k-spp_14h38min - OR 2.25.PNG


-- LuxRender 1.6.0 x64 (lastest version) - 58 passes (100M photons per pass) during 27 minutes but SPPM makes much less indirect lights in PSOR than PMC:
[email protected] 1.509,@disper 0.006 sppm.png


But pity GPU doesn't use SPPM on LuxRender yet... :(

Therefore, I want so new SPPM kernel in next version of OR!
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Last edited by nuno1980 on Sun May 21, 2017 10:25 pm, edited 2 times in total.
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Re: New PPM kernel for next Octane Render?

Postby nuno1980 » Tue Jan 31, 2017 11:29 am

nuno1980 Tue Jan 31, 2017 11:29 am
I think that my GPU GTX [email protected] with 1315MHz core-real boost (full GPU usage) is ~25x-30x faster than my CPU [email protected] as Turbo 4.2GHz HT enabled at SPPM kernel. :)
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Re: New PPM kernel for next Octane Render?

Postby nuno1980 » Thu Feb 02, 2017 9:59 pm

nuno1980 Thu Feb 02, 2017 9:59 pm
Do you not confirm SPPM as new kernel for OR yet?

This thread has 360 views but still no any responses... :?
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Re: New PPM kernel for next Octane Render?

Postby martincarlson » Wed Feb 08, 2017 5:12 pm

martincarlson Wed Feb 08, 2017 5:12 pm
I guess OTOY has dedicated all their people on this issue, therefore no one has time to answer. Just a thought.
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Re: New PPM kernel for next Octane Render?

Postby mbetke » Thu Feb 09, 2017 7:34 am

mbetke Thu Feb 09, 2017 7:34 am
haha, Made my day. :D

Nice caustics. Can you share your settings?
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Re: New PPM kernel for next Octane Render?

Postby nuno1980 » Thu Feb 09, 2017 11:19 am

nuno1980 Thu Feb 09, 2017 11:19 am
mbetke wrote:haha, Made my day. :D

Nice caustics. Can you share your settings?
Thank you. :)

My settings: OR or LuxRender or both?
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Re: New PPM kernel for next Octane Render?

Postby mbetke » Thu Feb 09, 2017 12:08 pm

mbetke Thu Feb 09, 2017 12:08 pm
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Re: New PPM kernel for next Octane Render?

Postby nuno1980 » Thu Feb 09, 2017 12:51 pm

nuno1980 Thu Feb 09, 2017 12:51 pm
mbetke wrote:Octane
My settings:
- material glass: ior 1.509, dispersion 0.006, reflection 0.950, trasmission 1.000, rest default
- PMC kernel: 32-diffuse+60-specular depth, 10k-reject, parallelism 1, caustic blur 0.000, rest default
- imager: exposure 1.6, gamma 2.2, vignetting 0.0, response linear/off, rest default
NOTE: I'm sorry for bad english due to mute ;)

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Re: New PPM kernel for next Octane Render?

Postby nuno1980 » Tue Mar 21, 2017 12:13 pm

nuno1980 Tue Mar 21, 2017 12:13 pm
Will OTOY add new PPM/SPPM in OR v3.1 or v4?????
NOTE: I'm sorry for bad english due to mute ;)

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