WebGL Water It looks cool

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WebGL Water It looks cool

Postby Elvissuperstar007 » Mon Nov 07, 2016 9:31 am

Elvissuperstar007 Mon Nov 07, 2016 9:31 am
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Re: WebGL Water It looks cool

Postby oguzbir » Mon Nov 07, 2016 9:51 am

oguzbir Mon Nov 07, 2016 9:51 am
:shock:
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Re: WebGL Water It looks cool

Postby Elvissuperstar007 » Mon Nov 07, 2016 10:00 am

Elvissuperstar007 Mon Nov 07, 2016 10:00 am
direct engine would be relevant if such could caustics
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Re: WebGL Water It looks cool

Postby oguzbir » Mon Nov 07, 2016 10:07 am

oguzbir Mon Nov 07, 2016 10:07 am
Elvissuperstar007 wrote:direct engine would be relevant if such could caustics

Yeah. Even though this is amazing. These are purely optimized for one specific goal and somewhat faked raytracing. Made extactly for this situation.
You cant expect this solution to work with your beloved renderer :)
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Re: WebGL Water It looks cool

Postby nuno1980 » Mon Nov 07, 2016 11:43 pm

nuno1980 Mon Nov 07, 2016 11:43 pm
I've interactived this caustics WebGL demo in 2011(?). The performance is pure smooth motion (=60fps+60Hz or 120fps+120Hz or... with vsync enabled required :D). ;) But this demo has renderer limited (~= renderer biased) because it has the resolution limited of caustics map, no dispersion, no GI... ;)
NOTE: I'm sorry for bad english due to mute ;)

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Re: WebGL Water It looks cool

Postby Rikk The Gaijin » Tue Nov 08, 2016 12:54 am

Rikk The Gaijin Tue Nov 08, 2016 12:54 am
That demo is so old I believe it was discovered in a Egyptian tomb :roll:
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