This is another maintenance release fixing more issues reported for the previous release.
Changes since version 3.04.1:
- If a displacement triangle can't be created (due to missing UVs or invalid height), a normal triangle is created during geometry compilation.
- The batch render script is now scrollable.
- Extended the maximum number of render targets of the batch render job graph to 200.
- Fixed render portals (see viewtopic.php?p=292716#p292716).
- Fixed a geometry compile crash by filtering out meshes that have polygons but no vertices.
- Lua: Added attributes
A_ASSET_PACKAGES
andA_ASSET_FILENAMES
to the script and render job graphs, which allow Lua script graphs to specify additional assets that need to be stored in a package. - Lua: Added functions
appendAsset()
,removeAsset()
,getAsset()
andremoveAllAssets()
to Lua moduleoctane.scriptgraph
which make the usage of the asset file name attributes more convenient. - Modules: The
onNewImageCallback
should now be called even if the module didn't explicitly set the render target node in the render engine.
License tracking change since version 3.02
To implement the floating licensing system we need to keep track of all Octane processes that use a specific license on the computer. This way we only release/deactivate a license when no Octane process is using that license anymore. Originally we used a third-party library for that. Unfortunately there were various issues with that and caused crashes during startup in various circumstances. To fix the problem we changed it to an internal (file based) system in version 3.02. Unfortunately this separates the license usage tracking of version 3.02 and higher from the usage tracking of 3.00, 3.01 and 3.01.1.
-> Please make sure that you only run either version 3.00, 3.01 and 3.01.1 at the same time or only version 3.02 or higher.
Pascal GPU support
This build is done using the CUDA 7.5 and 8.0 toolkits on Windows. On Linux and Mac OSX we are still using CUDA 7.5 + 8.0RC but will switch with the next release. NVIDIA is still looking into various CUDA issues and we haven't done any further Pascal specific optimizations yet, but from what we can tell, the Pascal GPUs seem to run fine so far, and there has been no difference between CUDA 8.0RC and 8.0.
OctaneRender Standalone downloads
Windows
- 64-bit commercial version (installer)
- 64-bit commercial version (ZIP archive)
- 64-bit demo version (installer)
- 64-bit demo version (ZIP archive)
Mac OS X
- 64-bit commercial version (DMG image)
- 64-bit demo version (DMG image)
Linux
- 64-bit commercial version (ZIP archive)
- 64-bit demo version (ZIP archive)
Photoshop workflow plugin download
You can download and install the plugin either via the Adobe Exchange platform or you can download it from the link below and manually install it.
Windows and Mac OS X
- Photoshop extension (v1.0.3) (ZXP archive)
Happy rendering,
Your OTOY NZ Team