haze wrote:eyeonestudio: are you able to share an orbx for me to take a look?
Zay wrote:I can't get displacement maps to work in "mix materials".
enricocerica wrote:Just in case you didn't notice that, when using mix materials, you shouldn't set displacement on individual material, look in the bottom on the material settings, you have to set the displacement on this param.
paride4331 wrote:Hi Buraq,
I tried exporting a scene from octane 3ds max (v3.02 - 3.17) and (v3.03.4 - 4.17)
to octane stand alone and everything seems to work fine.
It could be a hardware problem and / or drivers.
What kind of hardware do you have? What about the drivers ?
Normaly Stanalone works fine with me but when I export scene from 3d Max, stanalone buttons turn deactive. Is something wrog?
oguzbir wrote:I want to report a bug.
I want to make random looking instance objects.
The example is from MAX latest plugin. But it act the same in SA via exporting to orbx...
Problem is using Random Color Tex as mix Amount doesnot work with multi sub Material ID's
It works in simple material setup like this.
But if I want to add more detail to it I want to make same effect with muti-ID materials.
Below objects have different Material ID's on every polygon. Here I didn't use the Random Color Tex as mix Amount yet
But when I want to make it more detail I want to randomize between two separate Material ID's.
Please let us know if you can fix this.
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