KeeWe wrote:Just a quick question: Am I right that PTEX ist not supported yet?
coilbook wrote:Please look at the image attached. There is something wrong with scattering medium in the sun daylight (We use octane 3ds max).
We have volumetric light coming through windows but when we add phoenix fd smoke (just smoke no light source) in the scene phonix fd smoke lights up so bright makes the whole screen white.
But when we delete scattering medium from the sun daylight it renders fine.
So there is a conflict between daylight sun with scattering medium and phoenix fd smoke
abstrax wrote:coilbook wrote:Please look at the image attached. There is something wrong with scattering medium in the sun daylight (We use octane 3ds max).
We have volumetric light coming through windows but when we add phoenix fd smoke (just smoke no light source) in the scene phonix fd smoke lights up so bright makes the whole screen white.
But when we delete scattering medium from the sun daylight it renders fine.
So there is a conflict between daylight sun with scattering medium and phoenix fd smoke
Do you use direct lighting AO? If yes, then that's most likely the same problem as this: viewtopic.php?f=9&t=55380
If enabled, ‘power’ specifies the brightness of the surface, and not the total emitted power. This is useful when the brightness of the emitter is independent of the area of the surface.
Enabling this option will cause emitters to keep the surface brightness constant independent of the emitter surface area, i.e. the total emitted power will be dependent on the emitter’s surface area. The scaling is done in a way that a texture emitter will produce the same colour in the rendering (if the diffuse channel is black), when the camera response curve is set to “Linear/off”, exposure to 1, gamma to 2.2 and vignette to 0. Disabling the option will keep the total emission power constant, i.e. the surface brightness will become dependent on the emitter surface area.
coilbook wrote:About when a new update will be released that will fix Phoenix fd bright light when used with octane daylight with scattering. And mixing Kepler and maxwell cards that creates white images. ??? Thank you.
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