OctaneRender™ Standalone 3.01.1

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Re: OctaneRender™ Standalone 3.01.1 [current 3.xx - updated 2x]

Postby Refracty » Tue Jun 14, 2016 7:54 pm

Refracty Tue Jun 14, 2016 7:54 pm
Hi,
when I try to load 1500 png files as a texture sequence (animated texture) it will not load them into the stack. So I need to load the first 1000 and then the remaining 500 in a 2 step process.
I guess it is a bug.
I used version 3.00 for this...
Cheers
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Re: OctaneRender™ Standalone 3.01.1 [current 3.xx - updated 2x]

Postby haze » Tue Jun 14, 2016 11:32 pm

haze Tue Jun 14, 2016 11:32 pm
Refracty wrote:Hi,
when I try to load 1500 png files as a texture sequence (animated texture) it will not load them into the stack. So I need to load the first 1000 and then the remaining 500 in a 2 step process.
I guess it is a bug.
I used version 3.00 for this...
Cheers


I can't reproduce this. I can load 2000 in both 3.00 and 3.01 on Windows - what platform are you using?
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Re: OctaneRender™ Standalone 3.01.1 [current 3.xx - updated 2x]

Postby Rikk The Gaijin » Wed Jun 15, 2016 3:49 am

Rikk The Gaijin Wed Jun 15, 2016 3:49 am
abstrax wrote:
Rikk The Gaijin wrote:I found a bug.
If you create a Diffuse material, then change it to a Glossy material, then change it back to Diffuse, something breaks in the way the material handles the light.
You might want to check it.

Sorry, I can't reproduce it. If you do this on a simple scene and save the project and then load the project, does the problem still occur? If yes, could you send me this project please? Thank you.


I'll do it this weekend.
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Re: OctaneRender™ Standalone 3.01.1 [current 3.xx - updated 2x]

Postby Refracty » Wed Jun 15, 2016 8:16 am

Refracty Wed Jun 15, 2016 8:16 am
Hi Haze,
the images have a size of 2953 px * 514 px in png format.
I am using Win 10 64bit
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Re: OctaneRender™ Standalone 3.01.1 [current 3.xx - updated 2x]

Postby SVITAdmin » Wed Jun 15, 2016 6:52 pm

SVITAdmin Wed Jun 15, 2016 6:52 pm
I am having trouble getting Octane 3 to read our Tesla cards. I use them mostly as a slave GPU's. No problems at all with the other installs on computers with our Titans.

I have a couple screenshots.

From Standalone (they are sort of greyed out. Available, but not active)
Image

When running the slave daemon, it shows this for a split second then crashes. I managed to snap a screenshot at the right time to catch this.
Image

Any help would be greatly appreciated. Excellent product regardless of this issue I'm having. Bravo.

Edit: All drivers and CUDA drivers are updated
1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
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Re: OctaneRender™ Standalone 3.01.1 [current 3.xx - updated 2x]

Postby abstrax » Wed Jun 15, 2016 9:45 pm

abstrax Wed Jun 15, 2016 9:45 pm
Refracty wrote:Hi Haze,
the images have a size of 2953 px * 514 px in png format.
I am using Win 10 64bit

We have not encountered compute model 3.7 before. I will make a change to use the compute model 3.5 kernels for compute model 3.7, too.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ Standalone 3.01.1 [current 3.xx - updated 2x]

Postby SVITAdmin » Thu Jun 16, 2016 1:02 pm

SVITAdmin Thu Jun 16, 2016 1:02 pm
abstrax wrote:We have not encountered compute model 3.7 before. I will make a change to use the compute model 3.5 kernels for compute model 3.7, too.


Awesome. Not to be pushy, but any ETA? We have 12 Titans that can do the brunt work for now, so it's not huge concern until i get a tough render in.

FWIW, these cards worked fine with 2.X

We never tested the Tesla's with the alpha and beta releases, since we never used those in production.
1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
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Re: OctaneRender™ Standalone 3.01.1 [current 3.xx - updated 2x]

Postby abstrax » Thu Jun 16, 2016 10:12 pm

abstrax Thu Jun 16, 2016 10:12 pm
SVITAdmin wrote:
abstrax wrote:We have not encountered compute model 3.7 before. I will make a change to use the compute model 3.5 kernels for compute model 3.7, too.


Awesome. Not to be pushy, but any ETA? We have 12 Titans that can do the brunt work for now, so it's not huge concern until i get a tough render in.

FWIW, these cards worked fine with 2.X

We never tested the Tesla's with the alpha and beta releases, since we never used those in production.

Sorry, I forgot to make this change yesterday, but just made a test build - see here: viewtopic.php?p=279667#p279667
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ Standalone 3.01.1 [current 3.xx - updated 2x]

Postby haze » Sun Jun 19, 2016 10:00 pm

haze Sun Jun 19, 2016 10:00 pm
Refracty wrote:Hi Haze,
the images have a size of 2953 px * 514 px in png format.
I am using Win 10 64bit


Hi, I'm still having issues reproducing this. Would you mind sending me exact instructions and/or the scene without the images, just the node setup and the texture without any animation?
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