That would be a bit more work. I will put it on the to-do stack.
Thank you very much ! Negative distance is already a great improvement, and makes the function much more useful than before. I can wait.
That would be a bit more work. I will put it on the to-do stack.
milanm wrote:In V2 we could use boundary interpolation to eliminate distortion on UVs but in V3 none of the options make any difference.
Same distortion can also be reproduced in Cinema 4D if the method for subdividing UVs is set to 'Standard' instead of 'Boundary' or 'Edge'.
Regards
Milan
stratified wrote:grimm wrote:Excellent work everyone!! I'm having a very minor issue when I undock the viewport. It works great except when I try to minimize the windows. I can minimize one and it closes, but the other window stays open and then when I try and close it, the other one reopens. So you get a never ending loop. I was thinking that if you minimize one window the other would also minimize?
Hi Jason,
Unfortunately this is a problem with the GUI tool kit we use (JUCE). I will ask the JUCE devs but for now there's nothing we can do. I'm sorry about that.
cheers,
Thomas
grimm wrote:Also I am having issues with the render region. When I select a region it restarts the render in the region. It used to just continue on from the point the render was at.
Also is there a way to reset the region, basically turn it off and start to render the entire image again? Thanks,
abayliss wrote:Can someone please look into resolving the issue where nearby vertices cause artifacts?
For instance, in the attached render, where a transparent surface is creating artifacts on the visible surface.
bepeg4d wrote:abayliss wrote:Can someone please look into resolving the issue where nearby vertices cause artifacts?
For instance, in the attached render, where a transparent surface is creating artifacts on the visible surface.
Hi abayliss,
have you tried to reduce the rey epsilon value in the kernel node?
ciao beppe
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