roeland wrote:We have upgraded to a newer version of openSubdiv in Octane 3.0. The old version had various other issues, like crashes and spikes on subdivided meshes. I don't know why the UVs on your mesh get distorted in this version. Can I forward that mesh to the OpenSubdiv team?
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Roeland
Sure, of course.
Thank You.
In V2 we could use boundary interpolation to eliminate distortion on UVs but in V3 none of the options make any difference.
Same distortion can also be reproduced in Cinema 4D if the method for subdividing UVs is set to 'Standard' instead of 'Boundary' or 'Edge'.
Regards
Milan