OctaneRender® beta 2.43 (lin/mac/win) [OBSOLETE]

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OctaneRender® beta 2.43 (lin/mac/win) [OBSOLETE]

Postby abstrax » Wed Feb 02, 2011 5:58 am

abstrax Wed Feb 02, 2011 5:58 am
Hi everyone,

Refractive Software® is proud to announce the availability of the beta 2.43 release.

This version needs OctaneLive. You will find your OctaneLive account information in the customer area. You will find an FAQ here:
http://refractivesoftware.com/forum/vie ... =24&t=4069


IMPORTANT NOTE: Regarding CUDA toolkit use and multi-GPU support

During our migration to CUDA 3.2 we have noticed that due to changes to the CUDA toolkit by NVIDIA, our approach to multi-GPU rendering on Geforce products has been handicapped. As a result using more than one GPU for rendering does not offer a speed increase with the CUDA 3.2 releases.

We are rewriting the multi-GPU feature to resolve this issue, also adding some new features, so as an intermediate solution we will be supplying both CUDA 3.2 and CUDA 3.0 solutions.

  • CUDA 3.2: Recommended version with better support for modern GPUs (like GeForce GTX 4xx/5xx), which should be used if you are not rendering on more than one GPU.

  • CUDA 3.0: Legacy version for correctly functioning multi-GPU support.

Provided below are the CUDA 3.0 and CUDA 3.2 builds for Windows. We will release Linux and Apple Mac OS X builds as soon as they become available.


Please note this version requires you to enter your OctaneLive® license information. These can be found as explained here:
viewtopic.php?f=24&t=3095


New features and fixes since beta 2.42

Code: Select all
- fixed incorrect behaviour in node inspector when nodes were swapped
- fixed crash when you deleted a mesh node
- fixed crash when you deleted nested macros
- connecting the preview render target with a different camera changes the camera view - the same applies to all other connections like environment or kernel
- the preview render target node can't be deleted anymore
- changing of render target connections should be now more robust: it's not 100% perfect, but should crash a lot less and if you have changed the connections to a state where the renderer is not updated anymore, you can save the project and reopen it, which will fill the gaps and make the renderer work again.
- CUDA driver and runtime versions are now displayed correctly (interpretion of return version number was incorrect)
- right mouse button doesn't select a node anymore
- fixed overflows in film buffer -> no more cyan or purple spots on superbright area lights
- connections of the output pins of the currently selected nodes are highlighted as well as the input pins they are conneted with -> input pins of picked materials are now highlighted
- changed OctaneLive authentication flow: we differentiate now between incorrect credentials and connection problems. if a connection problem occurred, we retry after 10 seconds and display a countdown dialog while we wait (can be cancelled). incorrect credentials will lead to the OctaneLive account dialog. this should fix the major issue of OctaneLive in the animation workflow: sporadic connection problems made OctaneRender display the OctaneLive account dialog and wait for user input.


New features and fixes since beta 2.41

Code: Select all
- fixed black borders during sub-sampling render mode
- fixed thin vertical lines in multi-GPU mode (that was a good one :) )
- fixed reproducible crash, when an internal material node, that has been selected by the material picker, gets replaced by an external material node
- fixed update of camera node, when camera is updated


New Features and fixes since beta 2.4

Code: Select all
- higher precision for edit fields of float texture nodes (for example roughness of specular materials)
- made alpha channel output work for all resolutions
- made alpha shadows work for mesh emitters, too
- (internal) during the construction of a new project, all split and work panes got added twice to the node graph. that's fixed now.
- added project file name to window title bar
- the current project directory and file name is now updated in all situations (which wasn't the case before)
- 2D viewport zoom/pan while viewport is locked is possible now
- fixed not working inverse zoom
- fixed placement of zoomed viewport to lock correctly to the mouse
- MTL material names are now made unique while loading, non-unique material names in OCs files caused a lot of confusion while loading and then later incorrect behaviour in Octane


New features and fixes since beta 2.3 v5

Code: Select all
RENDERER

- Black vertical areas on GTX460 and GTX5xx cards is fixed.
- Alpha Channel output support
- Alpha mapped material now cast correct shadows. (Only pathtracing integrator currently, can be enabled/disabled in pathtracing kernel options. If not needed, switch it off for slightly better performance)
- Gradient Mapping Node for more advanced procedural materials
- Shift lens option with configurable X and Y offset in camera (Usefull for architectural renderings)
- Opacity channel value of zero could crash the engine, which is now fixed.
- Crash when creating a new file while activating a node is fixed.
- Display of correct amount of cores used for GTX460 and GTX5xx series cards.

USER INTERFACE

- Node Graph Editor can be panned to edit large node networks
- Tooltips that display nodepin names when hovering over them. Hover with the mouse over the pin icon in the Node Inspector and you will see the name of the input pin.
- Node Inspector panel is compactified for better use of screen real-estate, and uses a fixed width on all displays.
- Render Preview Configuration preview buttons have been moved to the top of the Node Inspector panel to make better use of screen real-estate.
- Lock button to lock renderviewport during rendering.
- OBJ MTL use of textures with alphachannel will create an alphatexture node on the material's alphatexture channel.
- Bug where some nodeconnections are not drawn is fixed
- Nodepin connection bugs fixed which would cause assert errors and crashes
- Moving a node in the node graph editor rebuilds the node system and restarts the render process, is fixed.
- Recenter view button added to reset the image view in the render viewport, and the pannable nodegraph view.

IO / CONTROL

- Material relinking and emitter relinking from plugins bug is fixed.
- Image, FloatImage and AlphaImage textures now have a reload button to release an image in use.
- command line -g flags causing a crash is fixed.
- Selecting a different device in the CUDA device info dialog, throws an assert, is fixed.
- load 2 mesh nodes, select one then other causes crash, is fixed.
- Command line width and height flags maximum raised from 4096 to 8192.



How to connect to OctaneLive® through a firewall/router

If you have a firewall/router, and you cannot log into the octanelive® service (e.g. the server cannot be contacted), configure your firewall or router to allow outbound connections to the URL named 'live1.refractivesoftware.com'.


CUDA drivers/toolkit requirements for Windows

To use this release you should install the latest Nvidia drivers for your GPU. It was built and tested with driver versions 260.99 (GeForce), 266.45 (Quadro) and 266.58 (GeForce).


CUDA driver requirements for Macintosh

The CUDA 3.2 release was built and tested with CUDA Toolkit 3.2.17. To use it you should install the latest NVIDIA drivers for your GPU, plus (in that order)



CUDA driver requirements for Linux

The CUDA 3.2 release was built and tested with CUDA Toolkit 3.2.16. To use it, you should install the graphics driver NVIDIA-Linux-x86_64-260.19.29 or later, plus the NVIDIA CUDA Toolkit 3.2.16 which you can download from: http://developer.nvidia.com/object/cuda ... html#Linux

The CUDA 3.0 release was built and tested with CUDA Toolkit 3.0. To use it, you should install the graphics driver NVIDIA-Linux-x86_64-260.19.29 or later, plus the NVIDIA CUDA Toolkit 3.2.16 which you can download from: http://developer.nvidia.com/object/cuda ... html#Linux

OctaneRender for Linux was built and tested on CentOS 5.5 using GCC 4.1.2. Due to that libstdc++ must be of version 4.1.2 or higher.


Download


MS Windows

ZIP file archives:
CUDA 3.2 32bit: http://www.refractivesoftware.com/rcdow ... cuda32.zip (32.5 MB)
CUDA 3.2 64bit: http://www.refractivesoftware.com/rcdow ... cuda32.zip (33.5 MB)
CUDA 3.0 32bit: http://www.refractivesoftware.com/rcdow ... cuda30.zip (32.5 MB)
CUDA 3.0 64bit: http://www.refractivesoftware.com/rcdow ... cuda30.zip (33.4 MB)


GNU/Linux

Gzipped/tar archives:
CUDA 3.2 64bit: http://www.refractivesoftware.com/rcdow ... a32.tar.gz (36.0 MB)
CUDA 3.0 64bit: http://www.refractivesoftware.com/rcdow ... a30.tar.gz (35.9 MB)


Apple Mac OS X (10.5/6)

Installer package:
CUDA 3.2 32bit: http://www.refractivesoftware.com/rcdow ... cuda32.pkg (36.4 MB)
CUDA 3.0 32bit: http://www.refractivesoftware.com/rcdow ... cuda30.pkg (36.4 MB)


Please post your experiences and issues with this release in this thread. Your help is much appreciated.

Yours,
The OctaneRender® Team.
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Re: OctaneRender® pre-Beta 2.43 (lin/mac/win) [CURRENT]

Postby abstrax » Wed Feb 02, 2011 6:06 am

abstrax Wed Feb 02, 2011 6:06 am
Hi all.

I will post the CUDA 3.0 builds tomorrow morning (NZDT). They are still cooking and I have to go now... :)

To the Linux users: As we changed the Linux distribution of our build system to CentOS 5.5, we are now using an older GCC compiler and obviously a different library setup. This has the advantage that now older Linux boxes should be able to run OctaneRender. Unfortunately this might cause new issues we don't know yet. -> Please give the Linux build a spin and let us know if you run into trouble. If Octane opens and closes immediately, launch it from command line and let us know of any error message in the terminal. Your help is much appreciated.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender® pre-Beta 2.43 (lin/mac/win) [CURRENT]

Postby yoyoz » Wed Feb 02, 2011 6:24 am

yoyoz Wed Feb 02, 2011 6:24 am
Thanks Marcus!
Last edited by yoyoz on Wed Feb 02, 2011 7:04 am, edited 1 time in total.
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Re: OctaneRender® pre-Beta 2.43 (lin/mac/win) [CURRENT]

Postby Yanooshek » Wed Feb 02, 2011 6:28 am

Yanooshek Wed Feb 02, 2011 6:28 am
Now i have cuda 3.2 ... :) beeg thanks
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Re: OctaneRender® pre-Beta 2.43 (lin/mac/win) [CURRENT]

Postby Yanooshek » Wed Feb 02, 2011 6:36 am

Yanooshek Wed Feb 02, 2011 6:36 am
something is wrong ...
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Re: OctaneRender® pre-Beta 2.43 (lin/mac/win) [CURRENT]

Postby abstrax » Wed Feb 02, 2011 6:49 am

abstrax Wed Feb 02, 2011 6:49 am
Yanooshek wrote:something is wrong ...


Are you using path tracing and are alpha shadows enabled? Does the material become invisible if you set the opacity to 0?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender® pre-Beta 2.43 (lin/mac/win) [CURRENT]

Postby Yanooshek » Wed Feb 02, 2011 7:23 am

Yanooshek Wed Feb 02, 2011 7:23 am
abstrax wrote:
Yanooshek wrote:something is wrong ...


Are you using path tracing and are alpha shadows enabled? Does the material become invisible if you set the opacity to 0?

Cheers,
Marcus


OOPS ... sorry, everything is OK
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Re: OctaneRender® pre-Beta 2.43 (lin/mac/win) [CURRENT]

Postby yoyoz » Wed Feb 02, 2011 7:29 am

yoyoz Wed Feb 02, 2011 7:29 am
abstrax wrote:This has the advantage that now older Linux boxes should be able to run OctaneRender. Unfortunately this might cause new issues we don't know yet. -> Please give the Linux build a spin and let us know if you run into trouble.


So far no library trouble with Ubuntu 10.04. Only Octane hung once on exit but this had also happened from time to time with previous releases too.
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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Re: OctaneRender® pre-Beta 2.43 (lin/mac/win) [CURRENT]

Postby colorlabs » Wed Feb 02, 2011 7:37 am

colorlabs Wed Feb 02, 2011 7:37 am
Yay for the OctaneLive changes!! Will see if it works as advertised tonight...
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Re: OctaneRender® pre-Beta 2.43 (lin/mac/win) [CURRENT]

Postby Elvissuperstar007 » Wed Feb 02, 2011 8:33 am

Elvissuperstar007 Wed Feb 02, 2011 8:33 am
thank you so thanks ! good job
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