new features of OctaneRender™ 3.00 (updated 10.8.)

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Re: new features of OctaneRender™ 3.00 (updated 26.2.)

Postby Notiusweb » Wed Mar 16, 2016 4:40 pm

Notiusweb Wed Mar 16, 2016 4:40 pm
I thought I remember reading...Was there some electronics event that is coming up where current/developing features of Octane V3 are going to be showcased?
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Re: new features of OctaneRender™ 3.00 (updated 26.2.)

Postby glimpse » Wed Mar 16, 2016 4:41 pm

glimpse Wed Mar 16, 2016 4:41 pm
Notiusweb wrote:I thought I remember reading...Was there some electronics event that is coming up where current/developing features of Octane V3 are going to be showcased?


GTC organised by Nvidia that is going to take a place at the begining of next month =)
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Re: new features of OctaneRender™ 3.00 (updated 26.2.)

Postby Notiusweb » Fri Mar 18, 2016 2:50 pm

Notiusweb Fri Mar 18, 2016 2:50 pm
glimpse wrote:
Notiusweb wrote:I thought I remember reading...Was there some electronics event that is coming up where current/developing features of Octane V3 are going to be showcased?


GTC organised by Nvidia that is going to take a place at the begining of next month =)


JEN-HSUN HUANG
CEO & Co-Founder, NVIDIA
Tues, April 5
09:00 AM PT

= new GPU :geek:
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Re: new features of OctaneRender™ 3.00 (updated 11.4)

Postby doca » Sat Apr 16, 2016 2:10 pm

doca Sat Apr 16, 2016 2:10 pm
Hi, I can't find if it was asked before, so what interests me is is there a way to offset alembic animation time?
Second thing, are multi-tile textures (UDIM) supported?
And third, that I believe is asked many times, will additive blend of materials be supported?
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Re: new features of OctaneRender™ 3.00 (updated 11.4)

Postby Goldorak » Sun Apr 17, 2016 7:19 pm

Goldorak Sun Apr 17, 2016 7:19 pm
doca wrote:Hi, I can't find if it was asked before, so what interests me is is there a way to offset alembic animation time?
Second thing, are multi-tile textures (UDIM) supported?
And third, that I believe is asked many times, will additive blend of materials be supported?



OSL will allow you to do pretty much anything with materials. UDIM is on our to-do list via the new native 3.1 plug-in system..

UDIM support is already possible using Octane's lower level API which is why UDIM is already exposed in some plug-ins. With native ORBX render graph plug-ins, we want to tackle things like UDIM, PTEX, new shader languages (beyond OSL), new mesh formats (beyond glTF), as features that can be added to Octane core like photoshop plug-ins. This would be supported across Octane DCC plug-ins, standalone and ORC - pretty much the same way script nodes do now with the more limited lua API.
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Re: new features of OctaneRender™ 3.00 (updated 11.4)

Postby doca » Tue Apr 19, 2016 7:25 am

doca Tue Apr 19, 2016 7:25 am
Thanks for answers Goldorak.
And what about my first question? Is it possible to offset alembic animation time? All my questions are related to stand alone Octane.
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Re: new features of OctaneRender™ 3.00 (updated 28.4)

Postby Notiusweb » Fri Apr 29, 2016 4:44 pm

Notiusweb Fri Apr 29, 2016 4:44 pm
Is the Toon Effect in 3.1 going to be a gradient slider, ie 0-100%, like the Post Processing 'Bloom' feature, or will it be an on-off thing.
Thanks!
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Re: new features of OctaneRender™ 3.00 (updated 28.4)

Postby Goldorak » Fri Apr 29, 2016 8:36 pm

Goldorak Fri Apr 29, 2016 8:36 pm
Notiusweb wrote:Is the Toon Effect in 3.1 going to be a gradient slider, ie 0-100%, like the Post Processing 'Bloom' feature, or will it be an on-off thing.
Thanks!


It's both a post effect and a shader (which we'll likely support through OSL) in the example you see in the slides. The post effect alone is good, but the anime quality works best with the shader as well.
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Re: new features of OctaneRender™ 3.00 (updated 28.4)

Postby Notiusweb » Fri Apr 29, 2016 9:16 pm

Notiusweb Fri Apr 29, 2016 9:16 pm
Goldorak wrote:
Notiusweb wrote:Is the Toon Effect in 3.1 going to be a gradient slider, ie 0-100%, like the Post Processing 'Bloom' feature, or will it be an on-off thing.
Thanks!


It's both a post effect and a shader (which we'll likely support through OSL) in the example you see in the slides. The post effect alone is good, but the anime quality works best with the shader as well.


Cool, really interested in this one, looks great.
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Re: new features of OctaneRender™ 3.00 (updated 28.4)

Postby funk » Fri Apr 29, 2016 10:53 pm

funk Fri Apr 29, 2016 10:53 pm
I think a little info about the new "visible environment" pin should be added to the first post
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