new features of OctaneRender™ 3.00 (updated 10.8.)

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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby Seekerfinder » Sun Dec 13, 2015 10:11 am

Seekerfinder Sun Dec 13, 2015 10:11 am
Refracty wrote:20 GPUs - Cool that is finally a descent number.

WOA! Finally...! I really hope it's at least 20. But 24 is such a nice number... Then again, 'unlimited' is not a number at all but WHAT a nice word. Why should we be limited anyway? Just wondering...
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby smicha » Sun Dec 13, 2015 10:44 am

smicha Sun Dec 13, 2015 10:44 am
On supermicro X10 series we may have 10 gpus at x8 pcie speed. And using Amfeltec splitters this might be expanded to 40 gpus (theoretically) with dual Xeon 80 PCIe lanes. 40 is such a neat number ;)
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby coilbook » Mon Dec 14, 2015 8:04 pm

coilbook Mon Dec 14, 2015 8:04 pm
I think if you guys keep network rendering price low you will have a lot of customers. I would love pay per month option too. Like 100 GPUs use them as much as you want for 300 a month 8-)
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby Notiusweb » Tue Dec 15, 2015 5:17 am

Notiusweb Tue Dec 15, 2015 5:17 am
Wasn't there going to be something involving the ORBX format that would let you use a video clip as a surface texture in V3, like you would have a mesh of a seagull, and then you could render out a frame of a video of flying seagulls directly as a texture to that mesh from the video file itself. Or in the case of a frame by frame animation export (ie with a plugin), you would then be able to compose an animated video as the surface texture for a mesh region within an animated video.

Am I just imagining this, or does it exist already in some way, or what... :D

(IE where you select 'RGB Color', 'RGB Image', etc, you would see an option for 'ORBX Video File' or something...)

Thx!
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby Sighman » Tue Dec 15, 2015 6:48 am

Sighman Tue Dec 15, 2015 6:48 am
Video Clips are not supported but image sequences are. Look for the little film strip icon on an RGB Image or Grayscale Image nodes.

FilmStrip.png
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby Notiusweb » Tue Dec 15, 2015 1:59 pm

Notiusweb Tue Dec 15, 2015 1:59 pm
Video Clips are not supported


Let's get diffuse, glossy, specular, and mixed surface options for the volumes, giving ability to shift the opacity or mix so you can have a 1/2 glass or metal cloud.
And then, to top it all off, have a video texture of clouds flowing as the surface of a VDB cloud...
So, next release then ;)

Awesome, thanks to the OTOY team for all the hard work!
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby Goldorak » Tue Dec 15, 2015 3:37 pm

Goldorak Tue Dec 15, 2015 3:37 pm
Notiusweb wrote:
Video Clips are not supported


Let's get diffuse, glossy, specular, and mixed surface options for the volumes, giving ability to shift the opacity or mix so you can have a 1/2 glass or metal cloud.
And then, to top it all off, have a video texture of clouds flowing as the surface of a VDB cloud...
So, next release then ;)

Awesome, thanks to the OTOY team for all the hard work!


The reason we support image frames and not video clips is only a matter of convention for the underlying functionality needed. With the new C API + more powerful script package nodes plug-ins coming in 3.x, we would like to see a node plug-in which can convert an MP4 on the fly into a named image sequence. These new plug-ins nodes would work across SE, plug-ins, ORC and eventually ORBX player.
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby Notiusweb » Tue Dec 15, 2015 6:45 pm

Notiusweb Tue Dec 15, 2015 6:45 pm
The reason we support image frames and not video clips is only a matter of convention for the underlying functionality needed. With the new C API + more powerful script package nodes plug-ins coming in 3.x, we would like to see a node plug-in which can convert an MP4 on the fly into a named image sequence. These new plug-ins nodes would work across SE, plug-ins, ORC and eventually ORBX player.


Looking forward to that! thanks! :D
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby c4d » Sat Dec 19, 2015 4:08 am

c4d Sat Dec 19, 2015 4:08 am
hi admin! how to save deep animationsecqunce .exr files? Seems like the batch rendering can only save regular exr but not a deep exr??
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Re: new features of OctaneRender™ 3.00 (updated 10.12. 3:08)

Postby stratified » Sat Dec 19, 2015 8:44 pm

stratified Sat Dec 19, 2015 8:44 pm
c4d wrote:hi admin! how to save deep animationsecqunce .exr files? Seems like the batch rendering can only save regular exr but not a deep exr??


That's correct, we will fix this in the next version.

cheers,
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