OpenCL support: OctaneRender 3 will support the broadest range of processors possible using OpenCL to run on Intel CPUs with support for out-of-core geometry, OpenCL FPGAs and ASICs, and AMD GPUs.
Infinite mesh and polygon sizes: OctaneRender 3 removes all limits on the maximum allowed primitive and triangle count.
1 - Hey otoy guys, these are the new features I was waiting most on OR3, do you have any idea of when these 2 features will be released???
2 - Another question is about the "out-of-core geometry", It means that with this OpenCL support we will be able to render using GPU + CPU and the memory used will be RAM memory and not VRAM???
If YES, it means that If I have a scene which needs 10gbVRAM to render, I´ll not need to buy a titanX for example which is an awesome (expensive) videocard just because the 12gbVRAM, cause with the openCL/out-of-core, If I have a videocard with just 2gbVram, the render will finish anyway (if I have enough ram memory) ??? Is that it ?
Thanks