radiance wrote:Hey,
That comparison should have been made with MLT, adding glass to a scene without MLT (which maxwell has) will never render clean.
I also never saw the first render made with maxwell, eg the one with all diffuse. The maxwell render posted uses glass.
Radiance
Remember when I pointed the new maxwell optimization feature for HDR maps ?
it has a lot to do with the chosen HDR map, I did a lot of testing while I was looking after sharp shadows from HDR env and I found than maxwell was doing pretty good with HDR with very high bright spots (the one producing sharp shadows) while octane was not very efficient in this situation. If the guy use a smoother HDR map he will notice than octane is much faster than maxwell.
Anyway it's a poor comparison with almost only direct lightning, would be more interesting to do a test with an interior scene with indirect lightning rather than almost direct only.