Hope 2.3 Has a System Like This

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Re: Hope 2.3 Has a System Like This

Postby nipparnlert » Tue Jul 27, 2010 6:34 pm

nipparnlert Tue Jul 27, 2010 6:34 pm
Hi,

I think maxwell still good renderer but not the best because of more noise, slow render, material's plugin not work.I used sketchup and can't edit maxwell or assign maxwell's material in sketchup ( not same vray). Octane can't too, but have faster preview render and fewer noise.
For now. 1st is octane, 2nd is maxwell, 3rd is indigo render.

Thank, nipparnlert
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Re: Hope 2.3 Has a System Like This

Postby Jvincentrs4 » Tue Jul 27, 2010 6:58 pm

Jvincentrs4 Tue Jul 27, 2010 6:58 pm
Yea,
I dont know I think Maxwell is great but I use it either as standalone or out of maya 201164bit. I also have a machine that can reach 15-16 samples in a good amount of time. I will say this the new dual hexcore Mac Pro were announced today and at a price of 5000 or more, I Maybe checking out a GPU-X system. I will wait and see what octane 2.3 is all about, but I rather invest in future technology. Its only a matter of time before Maxwell does a gpu engine. I also think if octane develops the way it has it will be great in a short time here (please hdri plus sun with channels for reflection and refraction emission and backgroundand a really cool default library). I refuse to go back to biased engine like vray or mental ray don't have time to worry about emitting caustics and final gather and all that stuff im over it.

So for me
1. Maxwell 2.1
2. Octane (running a close second just need a couple feature and maybe invest in gpu-x then go from there, but like were its going and octane live sounds cool)
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Re: Hope 2.3 Has a System Like This

Postby kiwi123 » Wed Jul 28, 2010 10:26 am

kiwi123 Wed Jul 28, 2010 10:26 am
In my opinion a big important feature that is missing for people who do not have expensive graphics cards is tiled rendering so we can use less ram.
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Re: Hope 2.3 Has a System Like This

Postby sjonsjine » Wed Jul 28, 2010 12:35 pm

sjonsjine Wed Jul 28, 2010 12:35 pm
Oh my God, if this is not fake.......
http://www.youtube.com/watch?v=hHyrROqA ... _embedded#

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Re: Hope 2.3 Has a System Like This

Postby andrian » Wed Jul 28, 2010 12:44 pm

andrian Wed Jul 28, 2010 12:44 pm
sjonsjine wrote:Oh my God, if this is not fake.......
http://www.youtube.com/watch?v=hHyrROqA ... _embedded#

Sjonsjine


It's not fake, it's has been confirmed by Nextlimit, and it's CPU based for now... and it will be for studio only for now... wait for official announcement... and don't get that excited :) it will be slower than Octane for sure...
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Re: Hope 2.3 Has a System Like This

Postby sjonsjine » Wed Jul 28, 2010 3:02 pm

sjonsjine Wed Jul 28, 2010 3:02 pm
andrian wrote:
sjonsjine wrote:Oh my God, if this is not fake.......
http://www.youtube.com/watch?v=hHyrROqA ... _embedded#

Sjonsjine


It's not fake, it's has been confirmed by Nextlimit, and it's CPU based for now... and it will be for studio only for now... wait for official announcement... and don't get that excited :) it will be slower than Octane for sure...


CPU based, hmm, it looks so fast so I thought it had to be GPU. I am a Maxwell user also so I am ready for it!
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Re: Hope 2.3 Has a System Like This

Postby Chris » Wed Aug 04, 2010 10:25 pm

Chris Wed Aug 04, 2010 10:25 pm
Its only for preview/scene setup, but still it looks very promising ;)

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Re: Hope 2.3 Has a System Like This

Postby 9fly » Mon Aug 09, 2010 3:52 am

9fly Mon Aug 09, 2010 3:52 am
As far as I known this preview are based on GPU and only for preview section. Rendering process is still based on CPU. But there is no block from maxwell to change to full GPU or CPUGPU in their next move.

Anyway there is one deep comparison on modo forum between maxwell, modo and octane. Take a look if you want to know the story.

Code: Select all
http://forums.luxology.com/discussion/topic.aspx?id=48218&page=1


I still love Octane all the way but Maxwell support and materials are still the best for me.
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Re: Hope 2.3 Has a System Like This

Postby radiance » Mon Aug 09, 2010 7:49 am

radiance Mon Aug 09, 2010 7:49 am
Hey,

That comparison should have been made with MLT, adding glass to a scene without MLT (which maxwell has) will never render clean.
I also never saw the first render made with maxwell, eg the one with all diffuse. The maxwell render posted uses glass.

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Re: Hope 2.3 Has a System Like This

Postby sam75 » Mon Aug 09, 2010 10:09 am

sam75 Mon Aug 09, 2010 10:09 am
radiance wrote:Hey,

That comparison should have been made with MLT, adding glass to a scene without MLT (which maxwell has) will never render clean.
I also never saw the first render made with maxwell, eg the one with all diffuse. The maxwell render posted uses glass.

Radiance


Remember when I pointed the new maxwell optimization feature for HDR maps ?

it has a lot to do with the chosen HDR map, I did a lot of testing while I was looking after sharp shadows from HDR env and I found than maxwell was doing pretty good with HDR with very high bright spots (the one producing sharp shadows) while octane was not very efficient in this situation. If the guy use a smoother HDR map he will notice than octane is much faster than maxwell.

Anyway it's a poor comparison with almost only direct lightning, would be more interesting to do a test with an interior scene with indirect lightning rather than almost direct only.
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