OctaneRender™ Standalone 1.10

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Re: OctaneRender™ Standalone v1.10

Postby Inciner » Tue Feb 05, 2013 4:22 pm

Inciner Tue Feb 05, 2013 4:22 pm
Such a nice news! ))
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Re: OctaneRender™ Standalone v1.10

Postby 1drworx » Tue Feb 05, 2013 5:53 pm

1drworx Tue Feb 05, 2013 5:53 pm
Great news! You guys are awesome! :)
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Re: OctaneRender™ Standalone v1.10

Postby ROUBAL » Tue Feb 05, 2013 7:06 pm

ROUBAL Tue Feb 05, 2013 7:06 pm
Great news indeed ! Thank a lot ! :)
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Re: OctaneRender™ Standalone v1.10

Postby pid18000 » Tue Feb 05, 2013 7:10 pm

pid18000 Tue Feb 05, 2013 7:10 pm
Thanks a lot for this release
The shadow caster was what I was missing the more

Can't wait to test the fog feature also
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Re: OctaneRender™ Standalone v1.10

Postby ardian_ian » Tue Feb 05, 2013 7:14 pm

ardian_ian Tue Feb 05, 2013 7:14 pm
Damn proud with this Team!!!!!
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Re: OctaneRender™ Standalone v1.10

Postby JuM » Tue Feb 05, 2013 9:08 pm

JuM Tue Feb 05, 2013 9:08 pm
Shadow Catcher (matte) option does not work properly. I have told this before when you realsed 1.02 test still there is no change in it
Check this link for more information.

viewtopic.php?f=27&t=26298
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Re: OctaneRender™ Standalone v1.10

Postby kavorka » Tue Feb 05, 2013 9:11 pm

kavorka Tue Feb 05, 2013 9:11 pm
JuM wrote:Shadow Catcher (matte) option does not work properly. I have told this before when you realsed 1.02 test still there is no change in it
Check this link for more information.

viewtopic.php?f=27&t=26298



I set the material to black and made the opacity 50% and it gives me good results, give it a try.
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Re: OctaneRender™ Standalone v1.10

Postby ROUBAL » Wed Feb 06, 2013 3:03 am

ROUBAL Wed Feb 06, 2013 3:03 am
The new daylight system seem to have brought back the black lower half of the environment.

It gives a nice color/effect for sunrise/sunset, but requires an infinite ground plane to hide the horizon line.

I tried to move all the geometry up to hide the horizon, and the camera as well, without success.

The horizon line is still visible. I can hide it with a background image of a sky, but it hides the sun and requires some transparency making the horizon line visible again !

Finally, I got rid of the horizon line by rotating a bit (of 1.2) all the geometry around the X axis.
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Last edited by ROUBAL on Wed Feb 06, 2013 3:28 am, edited 5 times in total.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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Re: OctaneRender™ Standalone v1.10

Postby JuM » Wed Feb 06, 2013 3:18 am

JuM Wed Feb 06, 2013 3:18 am
kavorka wrote:
JuM wrote:Shadow Catcher (matte) option does not work properly. I have told this before when you realsed 1.02 test still there is no change in it
Check this link for more information.

viewtopic.php?f=27&t=26298



I set the material to black and made the opacity 50% and it gives me good results, give it a try.


Hehe. Thanks for the advice. However its not doing matte. Its transparent. I made a topic about this problem more than a month ago but still they didnt reply me with anything. Then they released the 1.1 version with the same error. In the feature list they call it shadow cather/matte material added but its not doing matte!. Anyways i hope they read this message or see my topic asap.
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Re: OctaneRender™ Standalone v1.10

Postby abstrax » Wed Feb 06, 2013 3:55 am

abstrax Wed Feb 06, 2013 3:55 am
reberts2 wrote:Will the new 1.1 PMC kernel ever work on older GPUs (compute model < 2.0)?
Thanks.


At the moment it doesn't look like it. It seems to be a compiler issues and we spent some trying to work around it, but didn't get anywhere, so we gave up. If for some reason the compiler decides to cooperate again, we will activate it again.

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