OctaneRender™ Standalone 1.10

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OctaneRender™ Standalone 1.10

Postby roeland » Tue Feb 05, 2013 12:51 am

roeland Tue Feb 05, 2013 12:51 am
Hi all,

We are proud to announce OctaneRender™ Standalone 1.10.

New features since 1.00

Rendering

  • New daylight model.
  • Orthographic camera.
  • Improved sampling of environment maps, which will reduce the noise in scenes where most light is coming from the environment.
  • Added matte option to materials to make a material transparent unless it lies in the shadow of another object.
  • Glare and bloom post-processing effects for a more convincing display of bright highlights in the rendered image.
  • White balance setting with white point picker.

Other
  • Added software display mode for use on systems where using OpenGL is leading to crashes.
  • Added a log window with additional diagnostic information when errors occur.
  • Improvements in the node graph editor: better performance on big scenes, and you can reveal any node in the node inspector or outliner in the node graph editor.
  • Faster OBJ parser.

Limitations on old cards
The PMC kernel and the matte material options don't work on old graphics cards (GTX 2xx, compute model < 2.0).

Download

You can download the stable releases in your customer area in the Downloads section.

--
Roeland
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Re: OctaneRender™ Standalone v1.10

Postby nardo » Tue Feb 05, 2013 3:21 am

nardo Tue Feb 05, 2013 3:21 am
:ugeek:

nice~~~~~~~~~~
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Re: OctaneRender™ Standalone v1.10

Postby p3taoctane » Tue Feb 05, 2013 4:26 am

p3taoctane Tue Feb 05, 2013 4:26 am
I am sure this will sound like I'm bugging you guys... truly I am just wondering when fog will be included? I thought it was 1.1 and maybe I just hoped it would be.
Thanks for this release... will start using it immediately.

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Re: OctaneRender™ Standalone v1.10

Postby RayTracey » Tue Feb 05, 2013 4:48 am

RayTracey Tue Feb 05, 2013 4:48 am
Octane fog and all the other features like architectural glass, spherical and cylindrical camera and Octane dirt will be in the next test build, which we plan to release this week.
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Re: OctaneRender™ Standalone v1.10

Postby p3taoctane » Tue Feb 05, 2013 4:59 am

p3taoctane Tue Feb 05, 2013 4:59 am
Thanks mate. Appreciate the clarification.
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Re: OctaneRender™ Standalone v1.10

Postby FrankPooleFloating » Tue Feb 05, 2013 5:10 am

FrankPooleFloating Tue Feb 05, 2013 5:10 am
RayTracey wrote:Octane fog and all the other features like architectural glass, spherical and cylindrical camera and Octane dirt will be in the next test build, which we will release this week.


YES!!! YES!!! :lol: Keep it comin!... Please put undo and background image on the front burners now... Pretty pleeeeeease.

Spherical will allow us make or own HDRI's, right?.. Sorry if this has been asked/discussed ten million times...
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Re: OctaneRender™ Standalone v1.10

Postby ioanna » Tue Feb 05, 2013 5:35 am

ioanna Tue Feb 05, 2013 5:35 am
awesome, cant wait to try it!!!
thank you:)
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Re: OctaneRender™ Standalone v1.10

Postby stratified » Tue Feb 05, 2013 6:35 am

stratified Tue Feb 05, 2013 6:35 am
FrankPooleFloating wrote:
RayTracey wrote:Octane fog and all the other features like architectural glass, spherical and cylindrical camera and Octane dirt will be in the next test build, which we will release this week.


YES!!! YES!!! :lol: Keep it comin!... Please put undo and background image on the front burners now... Pretty pleeeeeease.

Spherical will allow us make or own HDRI's, right?.. Sorry if this has been asked/discussed ten million times...


The new cameras would allow you to make your own HDRI's. But it isn't in this release but in the next test release.

Cheers,
Thomas
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Re: OctaneRender™ Standalone v1.10

Postby Elvissuperstar007 » Tue Feb 05, 2013 6:59 am

Elvissuperstar007 Tue Feb 05, 2013 6:59 am
Faster OBJ parser.
it is multicore voxelization?
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Re: OctaneRender™ Standalone v1.10

Postby madcoo » Tue Feb 05, 2013 7:45 am

madcoo Tue Feb 05, 2013 7:45 am
Great stuff, will try it ASAP !!!
Thanks guys !
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