Octane Render 1.021 beta2.1 released [OBSOLETE]

Forums: Octane Render 1.021 beta2.1 released [OBSOLETE]
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Re: Octane Render 1.021 beta2.1 released

Postby face » Sun May 02, 2010 12:47 pm

face Sun May 02, 2010 12:47 pm
Which job has the --cam-focaldepth option.
I see no difference between values 0.01 and 100. The images are all equal.
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Re: Octane Render 1.021 beta2.1 released

Postby radiance » Sun May 02, 2010 1:20 pm

radiance Sun May 02, 2010 1:20 pm
focaldepth was not hooked up in 2.1 yet.

the exporters spec is for 2.2.
i will write you a mail about it now.

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Re: Octane Render 1.021 beta2.1 released

Postby cgbeige » Sun May 02, 2010 8:31 pm

cgbeige Sun May 02, 2010 8:31 pm
just curious - is it planned to have user-specified normal values or to be able to use the imported mesh's mixed smooth and hard normals? I have this thing that needs smooth faces but the 90° edges are being rounded, which looks bad.
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Re: Octane Render 1.021 beta2.1 released

Postby Whichway » Wed May 05, 2010 6:32 pm

Whichway Wed May 05, 2010 6:32 pm
How's the multi-GPU effort going?

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Re: Octane Render 1.021 beta2.1 released

Postby radiance » Wed May 05, 2010 6:50 pm

radiance Wed May 05, 2010 6:50 pm
Whichway wrote:How's the multi-GPU effort going?

Whichway


we're hard at work.
it's not only multi gpu for 2.2, but also many other things, including full camera, sundir and animation capable exporter scripts for maya, softimage, 3dsmax and blender.
besides that, recursive textures, better procedural texture use and mix/scale nodes, and all channels can be mapped, like roughness etc too.
and besides those, lots of bugfixes.

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Re: Octane Render 1.021 beta2.1 released

Postby pixie » Wed May 05, 2010 7:49 pm

pixie Wed May 05, 2010 7:49 pm
radiance wrote:
Whichway wrote:How's the multi-GPU effort going?

Whichway


we're hard at work.
it's not only multi gpu for 2.2, but also many other things, including full camera, sundir and animation capable exporter scripts for maya, softimage, 3dsmax and blender.
besides that, recursive textures, better procedural texture use and mix/scale nodes, and all channels can be mapped, like roughness etc too.
and besides those, lots of bugfixes.

Radiance


And MLT?
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Re: Octane Render 1.021 beta2.1 released

Postby mib2berlin » Wed May 05, 2010 7:55 pm

mib2berlin Wed May 05, 2010 7:55 pm
And MLT?


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Re: Octane Render 1.021 beta2.1 released

Postby MagnusL3D » Wed May 05, 2010 8:27 pm

MagnusL3D Wed May 05, 2010 8:27 pm
"mix/scale nodes"

Mix what ? =)

/M
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Re: Octane Render 1.021 beta2.1 released

Postby cgbeige » Wed May 05, 2010 8:51 pm

cgbeige Wed May 05, 2010 8:51 pm
damn - that sounds like a huge update
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Re: Octane Render 1.021 beta2.1 released

Postby r10k » Thu May 13, 2010 8:48 am

r10k Thu May 13, 2010 8:48 am
...capable exporter scripts for maya, softimage...


About the Softimage exporter script- will it support version 7 (pre-7.5)?
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