Octane Render 1.021 beta2.1 released [OBSOLETE]

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Re: Octane Render 1.021 beta2.1 released

Postby LetoAtrell » Mon Apr 26, 2010 8:41 pm

LetoAtrell Mon Apr 26, 2010 8:41 pm
Hi!

Yes the statistics showed the samples counting really fast ... and it feels much more stable, because the other versions made my system lag a little bit ...

Leto
Last edited by LetoAtrell on Mon Apr 26, 2010 8:44 pm, edited 1 time in total.
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Re: Octane Render 1.021 beta2.1 released

Postby cgbeige » Mon Apr 26, 2010 8:42 pm

cgbeige Mon Apr 26, 2010 8:42 pm
Works fine here but the mouse thing is still a problem. Right click doesn't work in the viewport but it works in the node editor. Intuos3 mouse
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Re: Octane Render 1.021 beta2.1 released

Postby radiance » Mon Apr 26, 2010 8:46 pm

radiance Mon Apr 26, 2010 8:46 pm
cgbeige wrote:Works fine here but the mouse thing is still a problem. Right click doesn't work in the viewport but it works in the node editor. Intuos3 mouse


we hooked up CMD+left click for it.
it now works too for multi-picking, eg CMD+left click with the material picker.

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Re: Octane Render 1.021 beta2.1 released

Postby LetoAtrell » Mon Apr 26, 2010 9:11 pm

LetoAtrell Mon Apr 26, 2010 9:11 pm
Hi again!

Just rebooted my machine and voilà it works!!! Played around a little bit and it works great so far!! Feels really much more stable now!!

Thanks!!

Leto
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Re: Octane Render 1.021 beta2.1 released

Postby cgbeige » Mon Apr 26, 2010 10:01 pm

cgbeige Mon Apr 26, 2010 10:01 pm
radiance wrote:
cgbeige wrote:Works fine here but the mouse thing is still a problem. Right click doesn't work in the viewport but it works in the node editor. Intuos3 mouse


we hooked up CMD+left click for it.
it now works too for multi-picking, eg CMD+left click with the material picker.

Radiance


ya, the problem is that if you have the material picker active and you try and scroll, you get a popup menu while scrolling. It's kind of annoying.
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Re: Octane Render 1.021 beta2.1 released

Postby radiance » Mon Apr 26, 2010 10:14 pm

radiance Mon Apr 26, 2010 10:14 pm
cgbeige wrote:
radiance wrote:
cgbeige wrote:Works fine here but the mouse thing is still a problem. Right click doesn't work in the viewport but it works in the node editor. Intuos3 mouse


we hooked up CMD+left click for it.
it now works too for multi-picking, eg CMD+left click with the material picker.

Radiance


ya, the problem is that if you have the material picker active and you try and scroll, you get a popup menu while scrolling. It's kind of annoying.


yeah.
we will look into getting the right mouse button working.

thanks for letting us know :)
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Re: Octane Render 1.021 beta2.1 released

Postby cgbeige » Mon Apr 26, 2010 10:38 pm

cgbeige Mon Apr 26, 2010 10:38 pm
just a small feature request (don't kill yourself for this one - you're already burning yourself out): relative paths for files. If I move the project, I have to manually relink the textures and OBJ. It would be nice if I could put it all in the same folder as the ocs file and have them relink if it can't find them in the specified path.
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Re: Octane Render 1.021 beta2.1 released

Postby livuxman » Tue Apr 27, 2010 5:52 am

livuxman Tue Apr 27, 2010 5:52 am
radiance wrote:great, so this is the cuda toolkit or video driver ?

Radiance

cuda toolkit
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Re: Octane Render 1.021 beta2.1 released

Postby andrian » Tue Apr 27, 2010 6:32 am

andrian Tue Apr 27, 2010 6:32 am
cgbeige wrote:just a small feature request (don't kill yourself for this one - you're already burning yourself out): relative paths for files. If I move the project, I have to manually relink the textures and OBJ. It would be nice if I could put it all in the same folder as the ocs file and have them relink if it can't find them in the specified path.



+1

some future request:

- option to permanently remember my settings for importing mesh ( we work in centimeters ) and witch video card is rendering ( Octane always render by default with my primary VGA ).

- a lock button , so I can render without being worried for accidental clicks and mouse drags for finals.
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Re: Octane Render 1.021 beta2.1 released

Postby radiance » Tue Apr 27, 2010 8:58 am

radiance Tue Apr 27, 2010 8:58 am
cgbeige wrote:just a small feature request (don't kill yourself for this one - you're already burning yourself out): relative paths for files. If I move the project, I have to manually relink the textures and OBJ. It would be nice if I could put it all in the same folder as the ocs file and have them relink if it can't find them in the specified path.


hey,

if you place everything in the same directory, eg all OBJ/MTL and textures and OCS file, they will read fine.
when loading the OCS, if it can't find the linked textures or obj files, it will look in the same directory as the OCS file first, before asking.
(this is new in 2.1)

this is how the demosuite ocs files work, and they can be opened from any location.

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