just a thanks for using XML human-readable files

Forums: just a thanks for using XML human-readable files
VIP Information, news and announcements regarding new Octane Render commercial products and releases.

just a thanks for using XML human-readable files

Postby cgbeige » Sun Apr 18, 2010 7:40 pm

cgbeige Sun Apr 18, 2010 7:40 pm
Being able to hand-tweak files will make it a lot easier to fake presets by just keeping code snippets with BBEdit or whatever.

I wish more companies did this.
cgbeige
Licensed Customer
Licensed Customer
 
Posts: 127
Joined: Sun Apr 04, 2010 5:30 pm

Re: just a thanks for using XML human-readable files

Postby radiance » Sun Apr 18, 2010 7:42 pm

radiance Sun Apr 18, 2010 7:42 pm
no problem :)
i think once we start embedding binary data in them it will get messy :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Re: just a thanks for using XML human-readable files

Postby cgbeige » Sun Apr 18, 2010 8:16 pm

cgbeige Sun Apr 18, 2010 8:16 pm
that's to be expected considering you'll probably have some proprietary stuff in there eventually but for shader nodes and texture linking, it's great. Can't wait for the next beta.
cgbeige
Licensed Customer
Licensed Customer
 
Posts: 127
Joined: Sun Apr 04, 2010 5:30 pm

Re: just a thanks for using XML human-readable files

Postby James » Mon Apr 19, 2010 1:09 am

James Mon Apr 19, 2010 1:09 am
an alternative to shoving binary data in there would be to save it externally and reference it?
Kubuntu 9.04 | Nvidia Gainward 9500 GT | Intel Core2 Quad 2.40 Ghz | 4 GB RAM
User avatar
James
 
Posts: 525
Joined: Wed Oct 21, 2009 2:57 pm
Location: Edinburgh

Return to Commercial Product News & Releases (Download here)


Who is online

Users browsing this forum: No registered users and 2 guests

Wed Nov 13, 2019 12:08 am [ UTC ]
cron