Hi all,
We have decided to release version 2.1 asap (sometime early next week),
which will have a lot of bugfixes (nearly every reported issue),
and will have much improvements on non-windows platforms.
We had to choose between adding multi-gpu support or MLT,
both of which are in development.
We have decided to focus/finish the multi-gpu support instead of MLT, and release 2.1 with it.
Then, we work on another update soon to be released after it, containing MLT.
I understand some users would rather see the MLT kernel finished in 2.1 instead of the multi-gpu support,
but from a development point of view it's better for us to first finish the multi-gpu support,
which is something that will affect the MLT kernel a lot, so it's better to do that first, to avoid having to change it afterwards,
and also because of the GPU-X product which will be coming together with the 2.1 beta, which is pretty useless without a multi-gpu octane render.
The update containing the MLT kernel will be our sole priority after 2.1 is out of the door, so it will be released very soon afterwards, eg days, not weeks.
Yours,
Radiance