Hi, I'm brand spanking new to octane and would like to ask what is the best work flow strategy for working between Archicad and Octane. I get that the general steps involve exporting to a .3ds file then taking it into Blender to come up with a .obj file for octane. However, can someone be more specific with the UV mapping step that is involved in the Blender portion? Or at least point me to the right direction- youtube wise?
Sorry, I've been an Artlantis guy for a long time, and the process of applying textures on Octane is proving to be very different than what I'm used to.
Thanks,
Fredo