Octane Mix Material + Extra Marerial with Alpha

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Octane Mix Material + Extra Marerial with Alpha

Postby Mrcuss » Wed Mar 17, 2021 12:45 pm

Mrcuss Wed Mar 17, 2021 12:45 pm
Can anybody please HELP?
I have made a Mix Material that works fine when applied to an object.
Let's say the object is a metal plate and I have applied the Mix Material to it and I want to add decals, (A Sticker of sorts) over my Mix Material. As soon as I add this second material the Mix material disappears from under it.
Both materials work on their own but when combined the Mix Material always disappears.
If I change the order of the texture tags the Mix Material still works and I can see it but place the second material tag to the right and the Mix Material is gone. Also if I replace the Mix Material for any other material I can see both materials working as they should.
I have tried changing the Projection of both and several combinations but none seem to work.


Also, Is it possible to place the (Decals) material inside a 'Blend' Material and still be able to control the scale and placement of its location on the object?

Any help, greatly appreciated.
Mrcuss
 
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Re: Octane Mix Material + Extra Marerial with Alpha

Postby bepeg4d » Thu Mar 18, 2021 9:09 am

bepeg4d Thu Mar 18, 2021 9:09 am
Hi,
Mix Material is considered obsolete, now that we have Composite Material:
https://docs.otoy.com/cinema4d/CompositeMaterial.html
And Layered material:
https://docs.otoy.com/cinema4d/LayeredMaterial.html

Happy GPU rendering,
ciao Beppe
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Re: Octane Mix Material + Extra Marerial with Alpha

Postby Johnnie758 » Wed Apr 21, 2021 4:56 am

Johnnie758 Wed Apr 21, 2021 4:56 am
Maybe you could get rid of the alpha channel, use an Octane Dirt shader to mix the two in a Mix Material. The Dirt Shader sort of works like an edge finder/ambient occlusion map. You can tick "Use Displacement" in the Mix Material too.
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