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Water texture troubleshoot

PostPosted: Wed Jun 17, 2020 10:10 am
by evatucek
Hi there folks,

I followed an extremely simple tutorial on how to create aanimated water texture using the noise and displacement nodes on a specular material, but I get absolutely no result in my render. Using Octane2020.
Would anyone here be kind and patient enough to explain my stupid soul what in the heck I am doing wrong :) I have tried a range of settings on the noise scale and UV lengths ranging from 5 to 500.
It is also a rather large file, considering it only contains 4 simple items and one material - is this the displacement at work?
here is a link for any brave souls who might have some light to shed on this matter:
https://www.dropbox.com/s/lp4i6blwjsnul ... T.rar?dl=0

Re: Water texture troubleshoot

PostPosted: Thu Jun 18, 2020 9:53 am
by evatucek
Hold your horses, problem was solved - connected the Noise to Bump instead, works beautifully and doesn't grind the machine to a halt.
Just posting this in case someone else comes across the same issue :)