V2019.x for 3dsMax - OSL Shaders for volume textures

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V2019.x for 3dsMax - OSL Shaders for volume textures

Postby paride4331 » Thu Jul 04, 2019 1:45 pm

paride4331 Thu Jul 04, 2019 1:45 pm
Hi there,
OSL Shaders for volume textures Up until recently you could only use static colors for absorption, scattering and emission in volumes. You can now use any textures for volumes (not for mesh geometry however).
Regards
Paride
Attachments
vdb-texture.rar
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01.jpg
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Re: V2019.x for 3dsMax - OSL Shaders for volume textures

Postby coilbook » Mon Jul 08, 2019 10:00 am

coilbook Mon Jul 08, 2019 10:00 am
Hi Paride,
Unfortunately I cannot test these volumes you attached. Do smoke textures mix? If I release yellow and blue smoke texture will it eventually turn green? Also any news about different color fluids mixing with each other using Phoenix rgb? Thank you
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Re: V2019.x for 3dsMax - OSL Shaders for volume textures

Postby paride4331 » Mon Jul 08, 2019 2:17 pm

paride4331 Mon Jul 08, 2019 2:17 pm
Hi coilbook,
no, it's not a geometric colors mixer.
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Paride
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