Re: OSL raytype contribution
Posted: Fri May 08, 2020 4:51 pm
This is amazing. Thank you.
Is there a way to have a material to show reflections from an environment, but have another object not have the reflections from environment, but still have other reflections? Basically I want to control what objects are getting reflections from the environment.
Is there a way to have a material to show reflections from an environment, but have another object not have the reflections from environment, but still have other reflections? Basically I want to control what objects are getting reflections from the environment.