What about the Photoshop plugin?

Forums: What about the Photoshop plugin?
Post, discuss and share handy resources like textures, models and HDRI maps in this forum.
Forum rules
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.

What about the Photoshop plugin?

Postby Steven13 » Wed May 27, 2015 2:29 pm

Steven13 Wed May 27, 2015 2:29 pm
When Octane 3 was announced, it was said that a Photoshop plugin would follow. When is it supposed to be released? What will it be able to do? Will I be able to raytrace my 3D work within Photoshop CC using the Octane plugin? Is there a beta version already?
Steven13
 
Posts: 6
Joined: Wed May 27, 2015 2:23 pm

Re: What about the Photoshop plugin?

Postby Steven13 » Sat May 30, 2015 4:01 pm

Steven13 Sat May 30, 2015 4:01 pm
No idea, anone?
Steven13
 
Posts: 6
Joined: Wed May 27, 2015 2:23 pm

Re: What about the Photoshop plugin?

Postby itsallgoode9 » Sun May 31, 2015 1:56 am

itsallgoode9 Sun May 31, 2015 1:56 am
I don't know the actual functionality of the photoshop plugin but Maxwell render has one and it just basically enables Photoshop to open up their proprietary file format and have all the lighting and render layers correctly named and assembled. I would guess the plugin would be something more along that line rather than integrating any type of octane render functionality inside of maya. who knows though!
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
itsallgoode9
Licensed Customer
Licensed Customer
 
Posts: 885
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City

What about the Photoshop plugin

Postby Joshuaowew » Thu Jun 18, 2015 8:31 pm

Joshuaowew Thu Jun 18, 2015 8:31 pm
"Do all that you can, with what you have, in the time that you have left, in the place that you are."
Интересное видео онлайн Интеренет видео онлайн!...
User avatar
Joshuaowew
 
Posts: 6
Joined: Sat Jun 13, 2015 12:20 pm

Re: What about the Photoshop plugin?

Postby Goldorak » Fri Jun 19, 2015 3:24 am

Goldorak Fri Jun 19, 2015 3:24 am
It is in active development. There are two goals:

1) Enable Octane lighting layers to be loaded and blended properly in PS (multi-layer EXR won't necessarily solve this as-is)
2) Support the full Octane 3 features/ORBX assets within Adobe PS's 3D layering and authoring system
User avatar
Goldorak
OctaneRender Team
OctaneRender Team
 
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm

Re: What about the Photoshop plugin?

Postby prehabitat » Fri Jun 19, 2015 11:32 am

prehabitat Fri Jun 19, 2015 11:32 am
Is it possible to code complex plugins for cs6 these days?
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
prehabitat
Licensed Customer
Licensed Customer
 
Posts: 495
Joined: Fri Aug 16, 2013 10:30 am
Location: Victoria, Australia

Re: What about the Photoshop plugin?

Postby Steven13 » Sat Jun 20, 2015 9:14 pm

Steven13 Sat Jun 20, 2015 9:14 pm
Goldorak wrote:It is in active development. There are two goals:

1) Enable Octane lighting layers to be loaded and blended properly in PS (multi-layer EXR won't necessarily solve this as-is)
2) Support the full Octane 3 features/ORBX assets within Adobe PS's 3D layering and authoring system


I´m not sure, wether I understand this. Is it possible to GPU-raytrace a 3D scene, which was made in Photoshop, within Photoshop itself with the plugin?
Steven13
 
Posts: 6
Joined: Wed May 27, 2015 2:23 pm

Re: What about the Photoshop plugin?

Postby Goldorak » Mon Jul 06, 2015 10:19 pm

Goldorak Mon Jul 06, 2015 10:19 pm
Steven13 wrote:
Goldorak wrote:It is in active development. There are two goals:

1) Enable Octane lighting layers to be loaded and blended properly in PS (multi-layer EXR won't necessarily solve this as-is)
2) Support the full Octane 3 features/ORBX assets within Adobe PS's 3D layering and authoring system


I´m not sure, wether I understand this. Is it possible to GPU-raytrace a 3D scene, which was made in Photoshop, within Photoshop itself with the plugin?


Yes, imagine a 3D PS layer being rendered by Octane rather than GL/software raytracer.
User avatar
Goldorak
OctaneRender Team
OctaneRender Team
 
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm

Re: What about the Photoshop plugin?

Postby Steven13 » Tue Jul 07, 2015 8:28 am

Steven13 Tue Jul 07, 2015 8:28 am
Wow, that will be awesome!
Steven13
 
Posts: 6
Joined: Wed May 27, 2015 2:23 pm

Re: What about the Photoshop plugin?

Postby Steven13 » Sat Jul 11, 2015 9:27 am

Steven13 Sat Jul 11, 2015 9:27 am
3 more question:
- Will the GPU raytracer work directly in Photoshop`s image display or in an external window?
- Let`s assume the 3D layer has some transparency. Will I be able to see underlaying layers like I usually can in Photoshop?
- When will there be a beta or final product?
Steven13
 
Posts: 6
Joined: Wed May 27, 2015 2:23 pm
Next

Return to Resources and Sharing


Who is online

Users browsing this forum: No registered users and 27 guests

Wed Apr 24, 2024 7:43 am [ UTC ]